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Post by HundredProofSam on Nov 25, 2006 22:44:16 GMT 6
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Post by HundredProofSam on Nov 25, 2006 22:44:33 GMT 6
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Post by vinitwins on Nov 25, 2006 23:00:55 GMT 6
if someone at MS india had half a brain they would ensure that the Wireless Steering Wheel was available before this game reaches indian shores (with a rebate coupon included for Forza2)
mohit 'i get paid to play games' anand, this is your tip of the day. now run along and scream "eureka" to your team!
V
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Post by HundredProofSam on Nov 25, 2006 23:28:50 GMT 6
ya they should have a bundle of forza with the wheel
peace
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Post by KC on Nov 26, 2006 2:40:46 GMT 6
absolutely. i get paid to play games
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Post by bushpirate on Nov 26, 2006 7:24:57 GMT 6
Perhaps all Mohit does is play games which explains why no work gets done and you guys don't get games and accessories in a timely manner.
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Post by KC on Nov 26, 2006 10:48:02 GMT 6
no its a stupid statement to make cause people play games to enjoy it and not to get paid from it, unless your a high level tester or someone like that.
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Post by HundredProofSam on Feb 11, 2007 17:18:19 GMT 6
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Post by HundredProofSam on Feb 11, 2007 22:52:03 GMT 6
Forza Motorsport 2: The Complete Racing SimulationBy Dan Greenawalt
When we set off to create Forza Motorsport 2 on the Xbox 360, we knew we had to up the ante on realism for console racing simulators. To that end, a big part of our next-gen racing experience lies in the use of controller rumble and wheel force feedback to completely immerse the player. Racing in the real world is a multi-sensory experience with drivers relying on a well-integrated stream of visual, auditory, vestibular, and haptic information -- everything from the sound of the wind and tires to the pressure of the brake pedal and engine vibration traveling up through the steering column – to let them know how their car is performing. For the last couple weeks here at Turn 10, we’ve been fine-tuning the force feedback implementation in Forza Motorsport 2 using the Microsoft Wireless Force Feedback Wheel. In the process, I’ve written a whitepaper on why force feedback is so important to the overall racing simulation package. Below are a few abstracts from the article…
* Visual and audio cues are simply not enough to convey reality. Forza Motorsport 2 uses haptic interfaces to reproduce a realistic sensation of driving. Whether you play our game with a rumble-enabled controller or a full racing c0ckpit with force feedback wheel setup, Forza Motorsport 2 gives you tactile cues to improve your game. * Force feedback is the primary language between car, road, and driver. Force feedback is an extremely useful haptic interface. It provides real-time info on several key aspects of Forza Motorsport 2’s physics model. Obviously, force feedback simulates the steering wheel torque created by having the front tires on different terrain types, such as asphalt, rumble strips, or grass. It also simulates load balance between tires as well as slippage. * Without simulating “aligning torque,” your force feedback is useless. When driving a car in real-life, aligning torque is what your hands “feel” in the steering wheel. Aligning torque wants to point the steering wheel in the direction of travel. Aligning torque auto-corrects the steering wheel when you are over-steering or drifting. Aligning torque helps you find peak friction when you are understeering. Basically, aligning torque is the primary language that your front tires use to talk to you. * Your hardware is only as good as your software. Most of what you feel, as you play a racing game with wheel-in-hand, comes down to game design and software. When force feedback is poorly implemented in a game, even the best force feedback wheel is often a less effective controller than a rubber-band wheel with a good deadzone.
Check out forzamotorsport.net for my complete thoughts on racing simulators and why force feedback is crucial to their accuracy and design. Enjoy!peace
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Post by HundredProofSam on Feb 16, 2007 18:45:54 GMT 6
Forza 2 cars revealedA few weeks ago, we committed to a May 2007 release date for North America. Now Turn 10 and Microsoft Game Studios is happy to announce that Forza Motorsport 2 will also see its European retail debut in May 2007. After some debate, we felt it was only right for Forza Motorsport 2's online community if we were to release the game on a global level simultaneously. Now that we've come clean about our European release date, we thought it'd be most appropriate to kick off the first of our six Forza Motorsport 2 car reveal lists with none other than the much coveted European exotics. So here now are 35 models from Ferrari, Lamborghini, Porsche and Maserati -- all rides which you'll be able to customize, from engine upgrades and body kits, to paintjobs and livery designs. Plus, each one of these cars takes heartbreaking damage when you pile with reckless abandon into turn one ;D. So without futher ado... 2005 Ferrari 612 Scaglietti 1994 Ferrari F355 Berlinetta 1999 Ferrari 360 Modena 2002 Ferrari 575M Maranello 1991 Ferrari 512 TR 1998 Ferrari F355 Challenge 1984 Ferrari GTO 2004 Ferrari F430 2003 Ferrari Challenge Stradale 1987 Ferrari F40 1995 Ferrari F50 2002 Ferrari Enzo Ferrari 1969 Ferrari Dino 246 GT 1964 Ferrari 250 GTO 1967 Ferrari 330 P4 2005 Lamborghini Gallardo 1988 Lamborghini Countach LP5000 QV 1997 Lamborghini Diablo SV 2005 Lamborghini Murcielago 1999 Lamborghini Diablo GTR 2006 Maserati GranSport 2004 Maserati MC12 2003 Porsche Boxster S 1989 Porsche 944 Turbo 1982 Porsche 911 Turbo 3.3 2006 Porsche Cayman S 2004 Porsche 911 GT3 (996) 2007 Porsche 911 Turbo (997) 1987 Porsche 959 2007 Porsche 911 GT3 (997) 1995 Porsche 911 GT2 2003 Porsche Carrera GT 1970 Porsche 914/6 1973 Porsche 911 Carrera RS 1955 Porsche 550 Spyder forzamotorsport.net/021507-1.htmNew screenies So Europe also gets Forza 2 in May; so India also gets Forza 2 in May ;Dpeace
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Post by HundredProofSam on Feb 16, 2007 18:47:25 GMT 6
btw this is the first of 6 cars list reveals....so there are many more to come ;D ...i'm loving it!!!!
peace
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Post by sanjoy on Feb 17, 2007 1:42:20 GMT 6
Many people say this franchise is better than Playstation's Gran Turismo series. Although I disagree, I think FM2 is going to be better than Gran Turismo HD peace SAM could u tell me what this means 
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Post by HundredProofSam on Feb 17, 2007 10:15:28 GMT 6
what i meant was Forza has had only one game out before this...still people (probably Xbox fanboys) say that its better than the entire Gran Turismo series....that is unfair when there has only been one game out....but comparisons will always be there since there arent too many good racing simulators out there
i think i made that comment when sony was still gonna release Gran Turismo HD...i wasnt very happy with that because it was basically GT4 with reworked graphics....i didnt want sony to half-ass the first next-gen Gran Turismo....if they had relased it, im confident Forza 2 would have been better
peace
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Post by KC on Feb 17, 2007 11:56:01 GMT 6
GT series in a legend in racing world, forza still has a lot to proove ,but am getting this one since i dont have a racer on the 360 and badly want one
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Post by HundredProofSam on Feb 22, 2007 13:00:30 GMT 6
2 more cars unveiled BMW Motorsport 2005 M3 E46 CoupeEngine: 3.2L Naturally Aspirated Inline 6 Power: 333 hp (248 kw) @ 7900 RPM Torque: 262 foot-lbs. (355 nm) @ 4900 RPM Curb Weight: 3415 lbs. (1549 kg) 0-60 mph: 4.7 seconds 0-100 mph: 11.6 seconds Top Speed: 155 mph (249 km/h) Forza Motorsport 2 Car Class: B Volkswagen 2006 Golf GTiEngine: 2.0L Turbocharged Inline 4 Power: 197 hp (147 kw) @ 6000 RPM Torque: 207 foot-lbs. (280 nm) @ 2200 RPM Curb Weight: 2932 lbs. (1330 kg) 0-60 mph: 6.9 seconds 0-100 mph: 16.6 seconds Top Speed: 141 mph (227 km/h) Forza Motorsport 2 Car Class: D  peace
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