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Post by KC on Dec 16, 2006 12:03:09 GMT 6
i think we might get a few stages at the end where we put out jumping and hanging skills in a modern day world,that would be cool too.
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Post by carboncore on Dec 16, 2006 12:15:47 GMT 6
Ubisoft says the second sequel is gonna take place in the present/near future time. So we'll get to play it in modern urban places in either this game or next.
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kalel3600
Full Member
 
Only the weak succumb to brutality
Posts: 197
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Post by kalel3600 on Dec 19, 2006 14:08:25 GMT 6
I CANT WAIT FOR THIS GAME
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Post by Altaïr47 on Dec 28, 2006 21:56:15 GMT 6
a guy on the assassin's creed forums has got an interesting theory on the story of the game. This theory is the result of watching the movie for the game, visiting the website and the interview ign did with kristen bell. Key things I noticed that lead me to this theory are: 1) when visiting the website notice how the movies and the character of Altair flicker sometimes, as if they more likely a product of Virtual Reality and not the real deal, also notice in the movie that Jade presents, where Altair is killed at the end, if you watch closely on the screen behind Jade, it appears as though your character is viewing a menu through a pair of VR goggles or a VR helmet/visor of some kind, you can even make out a person looking down on you behind the menu. Furthermore the interview with kristen bell reveals much, where she talks about genes with memory and finding out who someones ancestor is. This, coupled with the fact that it has always been speculated that a portion of the game takes place in modern times would lead me to believe that in the game, your character is probably not Altair but is playing Altair through a virtual reality machine.
It's likely that some agency, perhaps the government is in need of an assassin with the skills of Altair, its also likely that your character in the game is actually a descendant of Altair, and you have been tracked down by this agency. The VR simulation they put you in is either for training or testing purposes, perhaps they theorize since you are a descendant of an assassin you have the instincts of one as well. This matrix like VR simulation is probably created to allow you to live the life of Altair and experience what it is to be an assassin.
Once you have completed the VR simulation you will basically be a modern day Altair, or his equal. The last mission in the game probably takes place modern day, where you are now an assassin for this agency and are sent to assassinate someone that has something to do with a conspiracy dating back to the crusades, its possible you may need to assassinate someone who is a descendant of one the people Altair assassinated, or perhaps someone he didnt get the chance to assassinate. This is where I think another secret will be revealed, if you notice in the interview with Kristen Bell the interviewer asks her about controling herself in the game, she doesnt deny the fact that she will be a controllable character, she even makes a remark about someone more coordinated then her being the model fot the the actions her character does in game. This leads me to believe that in the final mission of the game it will be revealed that you are not Altairs great great great great great great grandson, but infact his great great great great great granddaughter or some such. In the final mission of the game you will play Kristen Bell's character in modern time using the skills of Altair to assassinate someone.
This is just a theory btw, it seems like there is a lot of evidence to support this theory however, so if I am right please dont delete this thread, it would only prove my theory as correct.yeah, i know most of us had this in the back of our mind 
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Post by Altaïr47 on Dec 28, 2006 22:26:05 GMT 6
hey, did anyone know that there will be a lot of arabic in this game and when you eavesdrop on people, if they speak in arabic, you have to press Y (Y corresponds to the head of altair) to translate it??
this little addition is really cool imo! ;D
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Post by carboncore on Dec 28, 2006 22:52:13 GMT 6
That is the most rational theory I've come across. Although I bet there will be more reasons to go back than just training him for future assassinations. I think may be the scientist think there's a hidden secret related to the christianity (aka Dan Brown novels) that can shake the base of modern beliefs that Altair had found out. Or may be there's a hidden weapon of mass destruction built/found by crusaders (aka Forerunners in Halo) that the scientist think Altair had stumbled upon. Whatever it is, I'm sure Ubisoft won't disappoint us.
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Post by carboncore on Dec 28, 2006 22:56:51 GMT 6
hey, did anyone know that there will be a lot of arabic in this game and when you eavesdrop on people, if they speak in arabic, you have to press Y (Y corresponds to the head of altair) to translate it?? this little addition is really cool imo! ;D Yeah...she did mention that in her interviews. I think I've seen all of them  . Not only that, but pressing Y will also let you know who'll help you and who won't while you're running away from guards. You can check all the videos here... www.gametrailers.com/gamepage.php?fs=1&id=2581
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Post by KC on Dec 29, 2006 12:25:37 GMT 6
assasins will be a hot one come q2 2007
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Post by ΨBarnacleBrainBrantΨ on Feb 23, 2007 19:43:03 GMT 6
Historical Facts About The 'Assassins" The Assassins, the secret society in which this game is based on, were a group of paradise seeking men. The members of this clan were initiated and trained for one reason and one reason only to serve the commands of their masters. There are historical accounts, according to a book i have read, of members who stood on cliffs or towers and when their master gave them the signal they threw themselves to their death. The most notorious leader of 'The Assassins was a man by the name of Hasan ( who is mentioned in the developer's diaries on the official website). This leader Hasan, was placed under the tutorship of a man by the name of Imam Muwafiq, who chose to instruct only the most promising students. This Muwafiq man was the tutor of a famous poet and astronomer and a Prime Minister. Anyway, through this mans teachings, Hasan learned techniques of persuasion and manipulation. He used this to gain power and become the leader of 'The Assassins'. When Hasan was the leader he built a fortress which he called the Alamut, which parts of still remain today, and in this fortress created a secret garden consisting of every fruit imaginable. Hasan was said to have drugged members, who were under his power, with hashish and other narcotics and bring them to this garden telling them this is where they would go if they died. It was also said Hasan took a man put him in a pit and filled the pit allowing the mans head to stick out. He then put a hole in a plate cut it in half and put it around the man's head. He also sprinkled a red substance around the man's head. Hasan then drugged members and brand them to this alive man who was forced to lie and say he has died and he has been to the paradise. When Hasan was done with this man he cut his head off because the man was a threat. When Hasan was the leader, which was during the time this game is set he commanded the members of the assassins to kill important and key people involved in the Third Crusade. Another interesting fact is that the ninthe and final step of the initiation was summed up with their slogan: Nothing is True, Everything is Permitted.I HAVENT WRITTEN THIS ARTICLE
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Post by ΨBarnacleBrainBrantΨ on Feb 23, 2007 19:45:04 GMT 6
Alamut, The Assassin HQ This is Alamut, the strategic nearly impregnable stronghold where Hasan trained his assassins. Set on a 600-foot cliff in the remote Alamut River valley, Castle Alamut could only be reached by almost perpendicular steps hacked out of rock.
Well, on to my point: Watching this image carefully shows at least 4 people jumping or getting thrown off the wall.
I have no clue what is going on here. It doesn't seem like a battle, since the guarding Assassin at the entrance is still standing there rather relaxed e.g. not into "battle mode". Another assassin (supposedly Altaïr) climbs the stairway to the entrance, also without weapons drawn - another indication there's no battle waging inside the fortress.
I HAVENT WRITTEN THIS ARTICLE
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IMBender
New Member
Please insert girder!
Posts: 6
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Post by IMBender on Feb 27, 2007 15:13:10 GMT 6
SKOAR!'s preview of Assassin's Creed This article is not plagiarized. I wrote it. Assassin’s Creed“Nothing is true. Everything is permitted.” – The Code of the Assassin
Every two-bit gamer worth his salt is intimately familiar with Prince of Persia: The Sands of Time (PoP-TSoT). With its spectacular art design, spellbinding story and first-rate gameplay, this Ubisoft Montreal masterpiece had a way of drawing you deep into its world and never letting go. As the game hit stores to rave reviews and development started on Warrior Within and The Two Thrones, the core PoP Team and Jordan Mechner dropped a bomb by saying that they would not be working with Ubi on the sequels. As Mechner started penning the script for the PoP movie, it seems that the development team behind TSoT pulled out to create a new franchise for next-generation hardware. Two long years later, they broke their silence at Microsoft’s X05 by introducing Project Assassins, known now to the world as Assassin’s Creed – the first instalment in a trilogy involving murder, betrayal and deep-rooted conspiracies playing out against the backdrop of the Crusades.
Set in 1191 AD, during the time of the Third Crusade, Assassin’s Creed puts the player in the shoes of Altaïr, a member of the secretive Hashashin clan. Orphaned as a child, Altaïr Ibn'La-Ahad, or “The Son of None”, is raised by the sect, who train him in their ways and mould him into a Master Assassin. As conflict rages between the armies of Richard the Lionheart and Saladin, Altaïr – now disgraced and struggling to regain his honour – is handed the responsibility of tracking down and eliminating nine key figures that are fuelling the war machine. Journeying across the Holy Land in an effort to end the strife and rise through the ranks of the Hashashin Brotherhood, Altaïr gradually discovers that things aren’t what they seem and that the Crusades are actually a cover for something far worse. While the exact nature of this sinister plot is unknown at the time of writing, it is confirmed to involve the Templars and their find beneath Solomon’s Temple.
Although Ubi has been careful enough to avoid major spoilers, Assassin’s Creed seems to have a rather unique twist in its tale. While being pimped at various shows, trailers and gameplay footage showed futuristic elements making their subtle presence felt at various points. The game, in actuality, seems to be set in the distant future, with an unnamed descendant of Altaïr recalling his ancestor’s medieval exploits using Genetic Memory Access technology. Taking on shades of The Thirteenth Floor and Quantum Leap, the game has this descendant plug his mind into a virtual-reality simulation to decode his genes and discover the dark secrets of his lineage. Producer of the game, Jade Raymond, has confirmed that while the first part of the trilogy is set in medieval times, subsequent sequels would bear a futuristic streak, with the player alternating between the worlds of the past and the future to uncover the true nature of the conspiracy.
Sporting breathtaking graphics, Assassin’s Creed uses the team’s new in-house engine, dubbed Scimitar, to bring the Kingdom of Heaven to life in glorious detail. Rumoured to be powering the upcoming Prince of Persia 4 as well, Scimitar supports almost every single visual gimmick that the next-gen monsters can render, including sophisticated lighting and soft-shadowing effects, advanced character animations (the game uses over 10,000 of these, as compared to TSoT’s 500), high-quality environments and bleeding-edge AI and physics. While most other developers use such clichéd techno-babble just to peddle their wares, the PoP Team has decided to put its money where its mouth is and create a gameplay experience like none before it.
Touting completely free roaming, Assassin’s Creed seems to borrow its gameplay style from Shadow of the Colossus (SotC) and The Elder Scrolls IV: Oblivion (TES4), allowing you to decide how you want to complete your objectives. Caught neck-deep in the conspiracy, the out-of-favour assassin is forced to explore the countryside and the cities of Acre, Damascus and Jerusalem, eavesdropping on secret conversations and picking pockets to find clues as to his victim’s whereabouts. Although Altaïr needs only three clues to progress, he comes across various NPCs, who will either help or hinder him, depending on what the player does in the game. So while helping out the monks will result in them aiding and abetting the assassin, passing up on the requests of thugs will end with Altaïr being attacked, attracting unnecessary attention. Since the NPCs of the world usually have conflicting interests, helping one group could easily land Altaïr in the bad books of another, prompting careful consideration before accepting the quests.
Once the board is set, the assassination shifts from planning to execution. Helping Altaïr dispatch his victims is a collection of melee and short-range weapons – from short swords, mini-crossbows and throwing knives to the assassin’s weapon of choice – a retractable dagger concealed beneath his left arm. A grim souvenir of the initiation rites, Altaïr’s left ring finger was chopped off to make space for this spring-loaded dagger, a symbolic rite of passage that each assassin endures as he makes the transition from novice to master. How the player controls Altaïr as he gets close to his target and then manages to escape after the deed is done is what defines Assassin’s Creed as “next-generation”. While most games of the stealth genre, such as Hitman or Splinter Cell, rely on the player using disguises and the cover of shadows, Assassin’s Creed throws it all out the window with the concept of “social stealth”.
As Jade explained the mechanics of social stealth at E3, she described the crowd as a living, breathing obstacle that changes with the player’s actions. As long as Altaïr behaves in a completely ordinary way and maintains a low profile, the masses thronging the streets pay no attention to him. However, the moment the player decides to go gung-ho and run through the streets, jumping on and off rooftops and behaving suspiciously, the crowd erupts into chaos, making it decidedly difficult for the character to complete his mission. For example, running straight into a mob will usually end with Altaïr getting knocked flat on his back, forcing a violent confrontation with his pursuers. Likewise, shoving people aside, instead of gently making your way through the crowd, would result in getting shoved in turn and receiving a punch for added measure. Consequently, such actions attract the attention of the guards, and in all probability, they might just prefer to stab first and ask questions later.
Encouraging flight over fight, the game borrows heavily from the French free-running phenomenon of “Parkour”, with Altaïr bring able to use any object that protrudes two inches from the main architecture, allowing him to nimbly scale walls, vault over rails and leap gracefully over rooftops, without his freedom of movement being limited by tall buildings or deep chasms. In combat, however, Altaïr (or for that matter, any other character) cannot take the least bit of damage, with a single blow being instantly fatal. Much like the protagonist in Condemned: Criminal Origins, Altaïr gets the chance to sidestep or block an oncoming attack. If the manoeuvre succeeds, Altaïr preserves his stamina, while his opponent loses some of his, allowing our assassin to counter the attack by shoving him violently to the ground and sticking the dagger into his heart. However, once Altaïr or his opponents run out of stamina, they lose their ability to block attacks, allowing the final blow to connect.
Bound by the limitations imposed by a controller, the development team at Ubisoft have looked to hone the context-sensitive Free-Form Fighting System from Prince of Persia, allowing players to create their own styles of movement and combat. Ditching the vanilla control schemes for a more intuitive one, Assassin’s Creed has made a puppet out of Altaïr, with the controller’s action buttons being mapped to his head, arms and feet, allowing for full-body awareness at all times. Explaining the concept in a developer interview, Creative Director Patrice Desilets talked about how the organic design of the scheme lets players control Altaïr much more fluidly.
Faced with a set of struts on a rooftop, pressing the X (PS3) / A (X360) button on the controller would make Altaïr jump across them in turn, while the O/B button allows him to grab them and swing from one to the other. With the □/X button controlling Altaïr’s weapon hand, the ∆/Y button allows him to translate the local language being spoken around him or single out his target in the crowd. Using the dual-analog sticks in their traditional roles, the control scheme also features an “emotional trigger”, which can be used to alternate Altaïr‘s intensity of action between gentle and violent – making him run, shove people aside roughly or dish out heavy attacks. Although the PC, PS3 and Xbox 360 versions of the game are nearly identical, owners of the Microsoft console seem to be getting the best deal, with support for force-feedback and improved crowd AI, in addition to downloadable content via Xbox Live/Marketplace and possible support for cooperative and competitive gameplay.
Featuring a soundtrack composed by Hitman and Splinter Cell veteran Jesper Kyd, stunning visuals and a revolutionary social gameplay mechanism, the PoP Team seems hard at work creating a bright and shiny future for adventure games. With hundreds of so-called next-generation titles promising nothing more than a visual upgrade, Assassin’s Creed seems all set to prove that true next-gen gaming involves improved gameplay mechanics, rather than just giving players a whole bunch of pretty-looking stuff to blow up. Until the game finds its way into our homes sometime next year, it looks like the only thing we get to kill is time. INFORMATION Developer: PoP Team / Ubisoft Montreal Publisher: Ubisoft Genre: Action-Adventure Platforms: PC, Xbox 360, PS3 Release Date: Q2 2007 Website: assassinscreed.us.ubi.com/
PEDIGREE Ubisoft, based at Montreal and employing over 1000 people, was founded in 1997. With multi-award-winning games like Beyond Good and Evil, Far Cry, Ghost Recon, Prince of Persia, Rainbow Six, Rayman and Splinter Cell under its belt, Ubisoft is currently working on titles such as Far Cry: Vengeance, Naruto 360, Prince of Persia 4 and Splinter Cell: Conviction. Infamous for torturing customers by thrusting StarForce protected games on them, Ubi was forced to stop using the software after gamers threatened to boycott their products.
FACT-FILE: HASHASHINS Formed in 1090 by al-Hassan, or “The Old Man of the Mountain”, the Hashashins were the world’s first professional hitmen – faceless, silent hunters who struck out at high-profile targets and disappeared without a trace. Operating from their stronghold at Masyaf in Syria, these disciplined killers, who gave the world the word “assassin”, executed daring murders that changed the course of human history. Known to achieve their goals with just a threat, they were known for their unflinching loyalty to the cult and their violent initiation ceremonies. The cause of many a medieval bureaucrat’s nightmare, the Hashashins have figured prominently in contemporary media, often in tales involving major conspiracies.
JADE(D)! Here’s a great example of how beauty can co-exist gracefully with brains. Producer of Assassin’s Creed, Jade Raymond has been getting as much attention as the game itself. Born in Montreal, Jade has coded games such as Jeopardy, Trivial Pursuit and The Sims Online for Sony and EA, before signing on with Ubisoft Montreal. A regular on G4TV’s Electric Playground, Jade’s résumé lists her as having worked as a hospital switchboard operator and a game journalist on TV. A die-hard gamer that once spent her entire summer playing games, her favourites include Resident Evil 4, PoP:TSoT, Intelligent Cube, Tekken 3, Incredible Crisis, PaRappa the Rappa and Zelda: Ocarina of Time. Here’s to gamers getting more of Jade goodness in the years to come!
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Post by K' on Apr 5, 2007 11:57:29 GMT 6
Im definitely buying Assasin's Creed!!!
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Post by KC on Apr 5, 2007 12:15:50 GMT 6
seeen it long back,think it was posted here.
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