Post by rogues on May 7, 2007 12:27:18 GMT 6
'The Lord of the Rings' trilogy has won a legion of fans across the world.
Now US fans can enter the mythical world of 'Middle Earth' and compete against other gamers.
'The Lord of the Rings Online : Shadows of Angmar' has been four years in development creating an online habitat for Hobbits, Elves, Dwarfs and other mythical creatures.
Jeff Anderson is Chief Executive of Turbine.
He says it gives fans the chance to 'virtually' meet their favourite characters.
The game is not based on any one of the movies of the novels, but it is its own imagined world with unique plots and quests for the characters.
Like other persistent online role-playing games, "Shadows of Angmar" is an always on, never-ending fantasy world.
This particular game gives players the chance to explore part of Tolkien's massive fantasy universe while making friends, defeat enemies and grow in stature to the highest rank of level 50.
The first step is creating a character, or avatar.
You have four choices: human, elf, dwarf or hobbit and then can further specialise into one of seven class types with abilities to deal damage or heal, for example.
Gamers can't be one of the famous characters from the books.
Anderson says the pressure to create a game worthy of the books and movies was huge.
There are two versions of the T-rated, Windows PC game: a $49.99 edition and one with a flimsy printed map and some other extras for $10 more.
After the first free month you have to pay a $15 monthly subscription fee.
For the truly committed, a one-time fee of $199 nets a lifetime membership.
In June a free expansion pack called "Shores of Evendim" is scheduled to be released.
'The Lord of the Rings Online : Shadows of Angmar' went on sale in the US and much of Europe on April 24 2007.
I guess India will have to wait.
Now US fans can enter the mythical world of 'Middle Earth' and compete against other gamers.
'The Lord of the Rings Online : Shadows of Angmar' has been four years in development creating an online habitat for Hobbits, Elves, Dwarfs and other mythical creatures.
Jeff Anderson is Chief Executive of Turbine.
He says it gives fans the chance to 'virtually' meet their favourite characters.
The game is not based on any one of the movies of the novels, but it is its own imagined world with unique plots and quests for the characters.
Like other persistent online role-playing games, "Shadows of Angmar" is an always on, never-ending fantasy world.
This particular game gives players the chance to explore part of Tolkien's massive fantasy universe while making friends, defeat enemies and grow in stature to the highest rank of level 50.
The first step is creating a character, or avatar.
You have four choices: human, elf, dwarf or hobbit and then can further specialise into one of seven class types with abilities to deal damage or heal, for example.
Gamers can't be one of the famous characters from the books.
Anderson says the pressure to create a game worthy of the books and movies was huge.
There are two versions of the T-rated, Windows PC game: a $49.99 edition and one with a flimsy printed map and some other extras for $10 more.
After the first free month you have to pay a $15 monthly subscription fee.
For the truly committed, a one-time fee of $199 nets a lifetime membership.
In June a free expansion pack called "Shores of Evendim" is scheduled to be released.
'The Lord of the Rings Online : Shadows of Angmar' went on sale in the US and much of Europe on April 24 2007.
I guess India will have to wait.