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Post by KC on Jun 9, 2007 0:32:31 GMT 6
source -CVG guerilla dev promises to shut the critics
E3 might not be the over-the-top gaming extravaganza we've come to know and love (or hate) but there's plenty planned for the July show. Killzone on PS3 is just one of the highlights we're looking forward to seeing. Guerrilla Games gives an update.
As Guerrilla Games prepares for E3 and some Killzone PS3 action, the dev has spoken of the pressures it faces. "Excitement with an underlying: "OH MY GOD WE ARE ALL GOING TO DIE!" says Test Lead and QA Manager Sebastian Downie.
"I am sure there are a hundred developers around the globe feeling the same way right now though. Everyone wants their game to play look and sound perfectly when the public first get to see it. If you are working on an AAA Next Gen beast of a game or something for mobile phones you want to make a good impression on people. And if you have the baggage that we have we have to give it that extra little bit. Hopefully it will all go brilliantly and we'll shut up even some of the most ardent critics."
Unfortunately it looks like we'll have to wait until E3 before anything new is released on the title. "Well it has online. I can't say anything about it though. There will be a Public Beta, but not till later in the year. It will be a FPS, but I guess you figured that out by now... Phew. There really is absolutely nothing I can actually talk about. Oh well. See you at E3!"
You will indeed.god be with you
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Post by KC on Jun 13, 2007 1:49:29 GMT 6
Does anyone think that they'll hit the target render?
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Post by aman on Jun 13, 2007 3:05:46 GMT 6
absolutely, i'am a big fan of killzone and i do believe in guerilla, so nothing can save the hellghast from getting obliterated into nano particles
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Post by KC on Jun 13, 2007 3:15:15 GMT 6
Nice choice of words. Ull be quoted in my sig tomm
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Post by K' on Jun 13, 2007 14:30:37 GMT 6
ya dude they BETTER show some actual gameplay in E3...get on with the show already....
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Post by sanjoy on Jun 14, 2007 0:55:19 GMT 6
hmmmmmmmm  Microsoft game studio is yet to announce their lineup
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Post by N@$Ty ^__^ on Jun 14, 2007 14:49:52 GMT 6
it is gonna rock !!!!!!
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Post by KC on Jun 22, 2007 14:44:38 GMT 6
KILLZONE ENGINE update:
The Develop Conference will be taking place between July 24th to the 26th in Brighton, UK. Even though this event will be taking place after E3, we’ll get a chance to hear about some of the development techniques behind Killzone for the PS3.
Deferred rendering in Killzone 2 Michal Valient, Guerrilla-Games
Next generation gaming brought high resolutions, very complex environments and large textures to our living rooms. With virtually every asset being inflated, it’s hard to use traditional forward rendering and hope for rich, dynamic environments with extensive dynamic lighting. Deferred rendering, on the other hand, has been traditionally described as a nice technique for rendering of scenes with many dynamic lights, that unfortunately suffers from fill-rate problems and lack of anti-aliasing and very few games that use it were published.
In this talk, we will discuss our approach to face this challenge and how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA). We will give in-depth description of each individual stage of our real-time rendering pipeline and the main ingredients of our lighting, post-processing and data management. We’ll show how we utilize PS3’s SPUs for fast rendering of a large set of primitives, parallel processing of geometry and computation of indirect lighting. We will also describe our optimizations of the lighting and our parallel split (cascaded) shadow map algorithm for faster and stable MSAA output.
Take Away The session will provide detailed overview and optimizations of modern rendering engine and parallel processing. Many of the topics are applicable for various gaming platforms.
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Post by KC on Jun 22, 2007 14:49:08 GMT 6
look closely . deferred rendering and MSAA is not possible without a dx10 card and certainly not possible on the 360's xenos. either the rsx has some hidden power under the hood or the Cell is able to emulate dx10 functions (or something completly new). either way we'll know about this in less than 20 days.
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Post by OceansAndEarth on Jun 22, 2007 15:35:28 GMT 6
look closely . deferred rendering and MSAA is not possible without a dx10 card and certainly not possible on the 360's xenos. either the rsx has some hidden power under the hood or the Cell is able to emulate dx10 functions (or something completly new). either way we'll know about this in less than 20 days. Interesting point. Cell can't have DX10 functions since it is the Central Processor. It's more likely to be the RSX GPU but last we heard it didn't support DX10. Something's amiss here.
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Post by KC on Jun 22, 2007 15:56:16 GMT 6
i think they are giving 1 of the cores to handle msaa ,so they are either emulating dx10 or this is something new and never used before.
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Post by KC on Jun 26, 2007 3:04:42 GMT 6
update sony have sent 150 invites to pppl from the media to a closed door showing of killzone on 10th july,the same day microsoft opens its E3. another thing as reported by kotaku is that the presentation is not a small one ,its around 2.30 hours long,so it def will be in playable form,bravo sony they look extremely confident on the reception of the game.
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Post by N@$Ty ^__^ on Jun 26, 2007 3:31:19 GMT 6
wow dx 10 on ps3 .Something too good to be true
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Post by KC on Jun 26, 2007 3:43:14 GMT 6
ps3 does open GL and not directx ,and open GL improves all the time unlike directx which does only when microsoft SAYS SO
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Post by KC on Jun 26, 2007 12:42:10 GMT 6
www.ps3fanboy.com/2007/06/25/killzone-will-be-shown-at-invite-only-pre-e3-event/ Supposedly, there's this big game called Killzone 2 coming out for PS3. We haven't heard of it. But, that will change come Tuesday, July 10th. Instead of going to the Microsoft keynote, we're going to head to this invite-only Sony event, which we're assuming will feature something Killzone-related (see invite, pictured above). Only 150 people have been invited to the event, so we're hoping that we can get some intimate alone-time with a playable Killzone 2. Stay tuned for more.
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