|
“Lair”
Apr 5, 2007 1:39:53 GMT 6
Post by <<<{AnMoL}>>> on Apr 5, 2007 1:39:53 GMT 6
Sony has released new screenshots of their forthcoming action-adventure game, Lair. The game is a blend of immense battles in air and on the ground, against other beasts, and armies of thousands. About Lair: In a world devastated by eternal conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and treachery. Playing as a warrior riding a voracious dragon trained for deadly aerial and ground combat, and competent of scorching, clawing and smashing thousands of enemies, gamers must defeat myriad armies to save a civilization. Together, the gamer and the beast will endeavor to change the destiny of a world on the brink of extinction. Lair will let you engage in a resistance on a gigantic scale as your civilization repels the blitz of a merciless army. The game fully supports the PLAYSTATION 3 motion sensitive controller. You will be able to turn the tides of war with your fierce dragon and will be able to scorch the ground with flames and command the skies against brutal enemies. Lair has been developed by Factor 5 and will release only for the PS3. The game is expected to hit the stores in September 2007. www.gameguru.in/action/2007/04/new-lair-screenshots-for-ps3-released-by-sony/
|
|
|
“Lair”
Apr 5, 2007 1:43:07 GMT 6
Post by KC on Apr 5, 2007 1:43:07 GMT 6
those screenies are not new ,they were posted long ago.
btw those screenies are awesome ,check the water and textures
|
|
|
“Lair”
Apr 5, 2007 3:20:11 GMT 6
Post by KC on Apr 5, 2007 3:20:11 GMT 6
renamed the thread since the game dosent have one.
|
|
|
“Lair”
Apr 5, 2007 12:40:49 GMT 6
Post by K' on Apr 5, 2007 12:40:49 GMT 6
saw the video.. the flyin part looks similar to panzer dragoon orta..
|
|
|
“Lair”
Apr 5, 2007 12:53:59 GMT 6
Post by KC on Apr 5, 2007 12:53:59 GMT 6
saw the video.. the flyin part looks similar to panzer dragoon orta.. u have orta??
|
|
|
“Lair”
Apr 5, 2007 13:06:46 GMT 6
Post by K' on Apr 5, 2007 13:06:46 GMT 6
yup..
|
|
|
“Lair”
Apr 5, 2007 13:07:41 GMT 6
Post by KC on Apr 5, 2007 13:07:41 GMT 6
original one?? works on 360??
|
|
|
“Lair”
Apr 5, 2007 13:09:12 GMT 6
Post by K' on Apr 5, 2007 13:09:12 GMT 6
no aint got the original... i hv one for my modded xbox.. pirated that is...
|
|
|
“Lair”
Apr 5, 2007 13:17:55 GMT 6
Post by KC on Apr 5, 2007 13:17:55 GMT 6
oh crap.
|
|
|
“Lair”
Apr 5, 2007 13:21:16 GMT 6
Post by K' on Apr 5, 2007 13:21:16 GMT 6
sry abt that... its an awsome game by the way.. i am suprised that none of u guys have the original xbox...
|
|
|
“Lair”
Apr 5, 2007 21:08:55 GMT 6
Post by avishkar14 on Apr 5, 2007 21:08:55 GMT 6
I have the orignal xbox. Used to play a lot on it. Never played ORTA though!
|
|
|
“Lair”
Apr 5, 2007 21:20:27 GMT 6
Post by K' on Apr 5, 2007 21:20:27 GMT 6
^^I still play on it!!! +1 to u
|
|
|
“Lair”
Apr 5, 2007 22:57:16 GMT 6
Post by avishkar14 on Apr 5, 2007 22:57:16 GMT 6
Lol thanks  Xbox was definitely an awesome console. Loved playing Fable, Men of Valor and so many other games like MOH : European Assault, Fifa 06, Fifa Street, BLC 05 and COD : Finest Hour [ did play Halo and Halo 2 as well but didn't love them ]. The best thing about that console is that it never heats up ... even if u like keep it on for 2-3 days ! [ which I had done once by mistake! ]
|
|
|
“Lair”
Apr 16, 2007 17:40:37 GMT 6
Post by K' on Apr 16, 2007 17:40:37 GMT 6
ya they never really generate too much heat!! pretty solid console compared to the 360...
|
|
|
“Lair”
May 2, 2007 14:35:03 GMT 6
Post by KC on May 2, 2007 14:35:03 GMT 6
dev interview from playstation underground.
PSU recently had the chance to interview with Factor 5’s co-founder and president, Julian Eggebrecht about his inspiring new game called ‘Lair’ for PlayStation 3.
What is the story behind the characters and civilizations at war in Lair?
The Asylians and Mokai split many generations ago over different interpretations of god. Both left their place of origin and settled at opposite ends of the continent. When the game starts, the world is on the brink of starvation due to water and food shortages, which are being caused by a global warming of sorts. Volcanic activity has ravaged especially the Mokai land and the war breaks out due to their desperation. Your hero, Rohn, is part of the Asylian military. He is an ace pilot in a squadron of so-called “burners”. With their dragons, these guys support the troops from the air and on the ground.
What sort of fiction did you take your inspiration from for the design of the dragons and some of the other creatures we've seen? Any other games that inspired the artists?
We deliberately tried to not be inspired by one specific take on dragons. There was a very deliberate attempt to make our dragons in a believable way, as if Evolution simply took a different turn and these creatures evolved. In fact we used this approach for all of our fantastic creatures, as opposed to mining other media, games, or references. We did compare our dragons to depictions in movies and games, but only to verify that we were unique and didn’t accidentally use elements used elsewhere.
How do you feel about possibly being the first game to really show what the PS3 can do? What would you say to developers not taking advantage of its potential at all?
I certainly would say so as to one game showing all. You do see nice Cell usage in some games, you do see the graphics hardware stretched in others, and there are games out there using the Sixaxis a bit, but there is no game that brings it all together in one package. That’s what we are trying to do with Lair.
Will there be any customization with the dragons or characters? If so, can you give some examples?
I would give away plot-points if I would tell you, so sorry!
How many different enemy creatures do you have planned for Lair?
There are quite a few – there is a whole range of ground army types, horses, and more advanced beasts like the Taurus and elephant-like warbeasts. In the air, we have flying mantae filled with Hydrogen, different dragon races and types, and several types of spider-like flying insects.
Will there be destructible environments and if so to what extent?
You can set things on fire, and oftentimes you can also destroy them. It really depends on the environment, but in one area you can lay waste to a whole city.
Do you plan to incorporate other modes outside of the single player campaign?
As for multiplayer modes, no, we are keeping that for potential sequels. We try to give you as much replay value as possible due to an advanced medal and rewards system, though.
What features/items do you have planned for PlayStation Home? Can you give us an example of one of the trophies that players can earn for their trophy showroom?
If you watched Phil Harrison’s keynote at GDC, there were quite a few Lair-related things in his Home-demo. I think we glimpsed a dragon trophy there. But there will be more…
Will there be downloadable content for Lair after the game releases?
We would love to pick up story strings that had to be dropped due to our schedule; those levels would fit right in and would make the game into a true director’s cut. In addition, we are talking about new armor types and other upgrades to help the player. Well, and then there is of course the issue of additional dragon types. It all really depends on the success of the initial Blu-ray release.
Do you plan on releasing a demo on the PSN before the game ships? If so, when can we expect to see it?
I don’t know about the “when” just yet, but I expect that we will do a demo.
|
|