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“Lair”
Jul 21, 2007 14:13:10 GMT 6
Post by OceansAndEarth on Jul 21, 2007 14:13:10 GMT 6
^^Also Tenchu Z.
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“Lair”
Jul 21, 2007 14:17:07 GMT 6
Post by KC on Jul 21, 2007 14:17:07 GMT 6
yep san andreas got 7.5 devil may cry 2-10/10
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“Lair”
Jul 21, 2007 14:19:20 GMT 6
Post by OceansAndEarth on Jul 21, 2007 14:19:20 GMT 6
Waiting for reliable sources to review Lair.
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“Lair”
Jul 21, 2007 14:32:17 GMT 6
Post by KC on Jul 21, 2007 14:32:17 GMT 6
 check whats written just over play in the pic
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“Lair”
Jul 22, 2007 10:06:40 GMT 6
Post by Solid_Snake on Jul 22, 2007 10:06:40 GMT 6
Dreamcast 2!!! 
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“Lair”
Jul 23, 2007 16:26:52 GMT 6
Post by KC on Jul 23, 2007 16:26:52 GMT 6
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“Lair”
Jul 23, 2007 21:49:22 GMT 6
Post by Solid_Snake on Jul 23, 2007 21:49:22 GMT 6
HMOG!!!!!,this is a day 1 purchase baby!!!,DAY 1
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“Lair”
Jul 26, 2007 1:02:00 GMT 6
Post by carboncore on Jul 26, 2007 1:02:00 GMT 6
L.A.I.R. HANDS ON: DON'T GET BURNEDwww.psu.com/LAIR-Hands-On--Dont-Get-Burned-Preview--a757-p0.phpIt’s hard to keep focus on Lair’s gameplay, just like Ratchet and Clank: TOD, because Lair is simply breathtaking in visuals. The draw distance is stupendous, and the enormous maps are rendered down to the last detail thanks to texture streaming. The dynamic texture meshing, aside from linear texture meshing, is a feat only possible on the PlayStation 3 console and no other. Thanks to the sheer power of the SPU’s, L.A.I.R. is the first game to use dynamic texture streaming. On a more perfect note, Lair pulled it all off without a single hiccup in frame rate, making for plenty of smooth flight. And as you can imagine for a game featuring so much fire, the effects of everything from particle to fire, were some of the best we’ve seen from any game before, and any game soon to come aside from KillZone 2. PSU will have a full review of LAIR this coming August.
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“Lair”
Jul 26, 2007 10:18:14 GMT 6
Post by sanjoy on Jul 26, 2007 10:18:14 GMT 6
Game ships Aug 14th Dragon-riding, fire-breathing, Brian-taunting PS3 title Lair has officially gone gold and is set to ship to stores on Aug. 14, the official Playstation blog reports. The game does still have to go through localization for Europe, Japan and Korea but is for the most part wrapped up. Heck, it's already been sent to manufacturing.
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“Lair”
Jul 30, 2007 1:24:32 GMT 6
Post by carboncore on Jul 30, 2007 1:24:32 GMT 6
Looks so ugly and last gen, doesn't even deserve a 6/10 ;D 
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“Lair”
Jul 30, 2007 13:59:30 GMT 6
Post by KC on Jul 30, 2007 13:59:30 GMT 6
game went gold july 25th,how EGM played,printed and published the lair review by 27th is beyond me
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“Lair”
Jul 31, 2007 13:09:33 GMT 6
Post by rad2689 on Jul 31, 2007 13:09:33 GMT 6
Lair Dev: Give the Motion Controls a ChanceMatthias Worch, Game Designer/Technical Art Director at Factor 5, gives his thoughts of finally finishing development on Lair and the positive and negative reviews it has received thus far: "I'm aware of the reviews, of course. Some are very positive, some are not. The common complaint in those bad reviews seem to be the controls - putting the dragon steering on the motion-sensitive SIXAXIS controller doesn't sit well with some of the experienced gamers. First of all: try it out yourself, give it a chance! And if you want my side of the story, I will share a simple anecdote: Victoria's family, lead by my 83-year old grandfather in law was able to pick up Lair in less than 5 minutes, fly around with the dragon and play the first mission of the game. That experience right there beats anything that the reviewers can say. I enjoyed the experience and have tons of ideas on what to do next. In other words, I have already moved on to the next project... P.S.: Hope you like the new vegetation in the final build  " www.langsuyar.com/news/news.html
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“Lair”
Jul 31, 2007 18:35:52 GMT 6
Post by rad2689 on Jul 31, 2007 18:35:52 GMT 6
Lair Gets 3.75/5 (A) from Gamepro MagazineThe latest review from another gaming website, Gamepro gives Lair 3.75/5 (A).In a blog post by the one of the developers yesterday, he urges gamers to give the controls of Lair a chance. The reviews about Lair has been creating quiet a buzz recently in the gaming community ; hopefully, this new review will nullify some of the negativity surrounding this game. Pros: Gorgeous graphics, amazing orchestral soundtrack, dragon based action is fun.
Cons: The decision to use a SixAxis only control scheme hurts more than it helps.Some random quotes from the review… ON THE CONTROL SCHEME ISSUES: “To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It’s unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended).” ON THE GOOD QUALITIES: “At it’s best, the dragon-based combat of Lair is pretty damn awesome. Soaring around majestically in the sky; raining hot fiery dragon-breath death upon your foes’ heads; grappling with other dragons and clawing their eyes out; leaping onto an enemy dragon-rider’s back and hacking at him with your weapon; swooping down onto the ground and rampaging around like Godzilla–there’s no shortage of thrills to be had.” SOME ADDITIONAL COMMENTS: “I should point out that we were playing an early review build and Factor 5 will probably make tweaks up to the moment the gold master goes off to the mastering lab, but the core gameply mechanics are already in place and there’s no denying that it’s flawed. I expect many fans will be disappointed thanks to all of the hype that’s built up around the game, but the inevitable complaints about the control scheme will no doubt be warrented. Despite all this, Lair still manages to be a decent title that all PS3 owners should look into but you may want to reserve your true excitement for the day when the other hotly anticipated PS3 titles like Heavenly Sword arrive.” ON THE GROUND CONTROLS: “The Sixaxis-only control scheme that plagues the game is noticably absent when you land your dragon on the ground as the analog sticks take over, making it easier to wreak havoc.” gamers-creed.com/?p=160
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“Lair”
Jul 31, 2007 20:56:57 GMT 6
Post by carboncore on Jul 31, 2007 20:56:57 GMT 6
To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much.
What an idiot. If motion control is minus point of the game, then he better stay off reviewing PS3 and Wii games. Its like a JRPG fan reviewing FPS and saying the camera is crap because it gives him motion sickness The fact that motion sensing is pretty accurate is good enough.
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“Lair”
Jul 31, 2007 20:59:12 GMT 6
Post by rad2689 on Jul 31, 2007 20:59:12 GMT 6
^^absolutely correct^^
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