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Post by N@$Ty ^__^ on Apr 1, 2007 0:19:38 GMT 6
 really i gotta start playin it again 
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Post by sanjoy on Apr 2, 2007 16:23:50 GMT 6
 Only the finest Earl Grey and Monte Carlo bikkies today: both Hideo Kojima AND Goichi Suda popped in for a chat. Transcribing these things takes time (read: DAYS), but just to whet your whistle, here's some highlights: # Kojima talks about how much he's missed "Mr. Rumble" # He also says if you all want more Metal Gear Solid, then you'll keep getting Metal Gear Solid # Suda is a super-nice guy, even if he is totally punk All this and more. Soon. Not now. Soon. PS: The Shirt The Shirt The Shirt ... It says a Thousand words
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Post by KC on Apr 2, 2007 17:01:19 GMT 6
btw- suda is the guy who made the teriffic but flawed game killer7.
p.s my new sig says more than a thousand words
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Post by sanjoy on Apr 2, 2007 17:31:31 GMT 6
would kill for that tee....
7/7/07 mark u r calendars... something big
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Post by HundredProofSam on Apr 2, 2007 18:15:38 GMT 6
why? didnt u say u havent played a single MGS game?
peace
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Post by KC on Apr 2, 2007 18:28:02 GMT 6
would kill for that tee.... 7/7/07 mark u r calendars... something big sorry to dissppoint but 7/7/07 wont be the day. originally they tried to get the game out on 7/7/07 but its not possible,and since this is no first party title forget it being rushed. what the date 7/7/07 still implies is that day is 20th anniversary for the mgs franchise. 1987-2007
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Post by KC on Apr 2, 2007 18:49:26 GMT 6
Few games have had as much hype and expectation surrounding them as the PS3's Metal Gear Solid 4: Guns of the Patriots. So it was no surprise that series creator Hideo Kojima drew the biggest crowd of any speaker at last weekend's GO3 Electronic Entertainment Expo held in Perth, Australia. And while Kojima didn't unveil any new trailers or gameplay specifics, he did speak at length about the main gameplay theme he's introducing into the famed stealth series--playing hide and seek within a certain situation.
It was Kojima's first time down under, and he started his speech to the 200-strong crowd (still barely filling two-thirds of the large hall at the Perth Convention Centre) in English. "It took me a while to come down to Australia, and I am surprised that I have not met a single kangaroo yet. Nor have I seen crazy motorcycles like those in Mad Max," he said. After the light-hearted introduction, Kojima returned to his native language of Japanese, and spent the majority of the next hour outlining the history and concepts behind his most famous creation, the Metal Gear series.
Kojima started his tale all the way back in 1987 when he first released the 2D Metal Gear for the MSX system. He outlined the evolution of his original game concept--that of hide and seek within a given area or place--through the various versions of Metal Gear in the past 20 years, adding that he worked hard to introduce new elements into each game. For Metal Gear Solid 4, Kojima said he needed to think of an entirely new idea as the concept of place had run its course.
"I went back to the drawing board, back to scratch, and looked at what I did for Metal Gear 1 and 2, and for Metal Gear Solid 1, 2, and 3," he said through a translator. "Now I can't make Snake go into space to do his stealth mission, and we've exhausted the concept of the place, so now I thought why not create a situation rather than a place? And then I thought of a battlezone or warzone as the situation where Snake has to sneak in. So MGS4's game concept is playing hide and seek within a certain situation."
Kojima said MGS4 would place Snake in war locations where there would be two opposing armies--a situation which the ageing stealth agent could use to his advantage.
"To make it very simple, in the past Metal Gears, Snake was going into enemy environments--so everyone apart from Snake was an enemy. This time it's a warzone, so you have country A or country B, so Snake could interfere with either of the countries. It does not necessarily mean that everyone is an enemy to Snake. This creates a new tension in playing this new hide and seek," he said.
Kojima also cryptically hinted that the increased processing grunt of the PS3 would be used not only for better graphics, but for the introduction of "psychological" elements.
"I would also like to challenge the PS3's CPU power for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay," he said.
Kojima closed his speech by saying the evolution of games hardware means developers will need to work closely with professionals in a diverse range of industries in order to continue making better games.
"As game hardware evolves and more technology appears, you will gradually start to collaborate with other industry professionals. Doctors, psychologists, many artists, plus maybe some scientists--we can perhaps collaborate with these people in the future," he said.
"Game design evolves with technology, and there is no end to technological evolution. Therefore game design will continuously evolve--it will not stop evolving. And at the same time, through the joint effort of many people, games will continue to be a collaborative art. And I believe in this concept."
source-gamespot
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Post by HundredProofSam on Apr 2, 2007 23:38:46 GMT 6
psychological effects?
peace
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Post by KC on Apr 2, 2007 23:58:04 GMT 6
ai soilders running away from facing you,scared of you. ai soilders fear the gekko. if u help certains soilders of side a ,ull be friends with them?? shd be stuff something like that,only he knows whats brewing in his head
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Post by K' on Apr 3, 2007 10:53:21 GMT 6
MGS 4 PS3 Exclusive - Does not want to re-code game for 360 says Kojima"But like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware. It's when a producer has a game that can work on the 'DVD level' that a game will go multiplatform", he says. Sorry kids. Your "OMGMGS4360" banners will have to come out another day. Since we've opened up this can of worms, I may as well get his thoughts on it. Why, I ask, do you think this rumour simply refuses to go away? "Because 360 owners want it on 360, obviously", he quips. kotaku.com/gaming/go307/feature-talkin-metal-gear-with-hideo-kojima-248695.php
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Post by HundredProofSam on Apr 3, 2007 10:57:01 GMT 6
Why, I ask, do you think this rumour simply refuses to go away? "Because 360 owners want it on 360, obviously", he quips. lol....good news for Sony peace
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Post by HundredProofSam on Apr 3, 2007 10:58:18 GMT 6
KC, i guess u can move this to the PS3 section now
peace
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Post by sanjoy on Apr 3, 2007 11:04:42 GMT 6
why? didnt u say u havent played a single MGS game? peace i said i would kill for that T shirt hehe.. not for the game.. but yeah lookn forward to the game... have seen all the cutscenes of the prev 3 MGS 3 so know the whole story of Snake
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Post by K' on Apr 3, 2007 11:09:11 GMT 6
Ya KC u should now move this thread to the PS3 section now...
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Post by sanjoy on Apr 3, 2007 11:39:50 GMT 6
"The PS3 is like the theatre, it's a little bit high-priced but it has to be high quality as well. The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have it with your family".
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