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Post by HundredProofSam on Apr 18, 2007 21:35:44 GMT 6
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Post by HundredProofSam on Apr 19, 2007 11:36:48 GMT 6
April 18, 2007 - Following rumors surfacing from retail channels last month, Bandai Namco's next generation sequel to Katamari Damacy has been confirmed in the latest Famitsu. Beautiful Katamari Damacy, as it's to be known in Japan, is in development for the PS3 and Xbox 360. While retaining the general look of previous entries, the move to the new platforms makes possible improvements to the technical areas of the game. Stages are larger and include more junk to add to your growing katamari. One screen in Famitsu shows a katamari rising above 7,000 kilometers, on its way to the 10,000 km mark (yes, it nearly covers the entire Earth at this point). Bandai Namco is also taking advantage of the online capabilities of the PS3 and Xbox 360 for online play. It's unclear what form the online play will take, although Famitsu speculates that we can expect cooperative and competitive play. The control sceheme remains the same as in the PS2 versions. Both next gen versions make use of dual analogue controls for all movement. Speaking with the magazine, director Jun Moriwaki (who also worked on the PSP entry in the series) pointed out that those who mastered the PS2 controls may initially have some difficulty with the Xbox 360 controls, as the system's analogue triggers aren't horizontally aligned. However, he expects players to get used to the change quickly. Also returning from previous Katamari games is the use of singing in the background music. All the performers in the Japanese version will be new to the Katamari universe, but Morikawa promised that players would be able to recognize the names. Moriwaki addressed the possibility of Katamari coming to other platforms. Asked if the Wii was originally considered for the game, he stated yes, noting that he's interested in trying out a variety of interfaces, including the PC keyboard and the DS stylus. Pressed about the possibility of the game still coming out on the Wii, he said, "The controller is very special, so how to clear that is a big problem." Beautiful Katamari is 50% complete, Famitsu reports. It's currently without a final release date in Japan. xbox360.ign.com/articles/781/781475p1.htmlpeace
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Post by HundredProofSam on Apr 21, 2007 1:34:48 GMT 6
NAMCO BANDAI GAMES ANNOUNCES THE BRILLIANT RETURN OF KATAMARI ROLLING OUT IN HD AND ONLINE FOR THE FIRST TIME IN BEAUTIFUL KATAMARI™
Katamari is Back and Ready to Roll, Next-Gen Style, on the Xbox 360™ and PLAYSTATION®3 systemSanta Clara, Calif., April 20, 2007 – Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that The King of All Cosmos, everyone’s favorite pint-sized Prince, and the whole wacky and wild Katamari crew will be making their hilarious next generation debut in Beautiful Katamari™ for the PLAYSTATION®3 computer entertainment system and Xbox 360™ video game and entertainment system from Microsoft later this year. The newest installment in the insanely popular and highly captivating Katamari series will be rolling into the next generation world with Katamari-style quirky and unique high-definition graphics, an unforgettable new soundtrack, and a new online multiplayer feature that will have old and new players alike spinning when the title hits store shelves. Experience the new high-definition, next generation sights and sounds of Beautiful Katamari™ as the Prince takes on a new high-rolling adventure, with his famous cousins in tow, to save the Katamari universe once again after the King of All Cosmos has a very un-royal and unfortunate accident. As usual, the King of All Cosmos demands the service of his son, the Prince, to roll anything and everything up into massive clumps and set things right, bringing harmony once again to the Katamari Cosmos. Take the Prince for a spin in astounding 720p next-gen graphics, that stay true to the quirky yet captivating art direction the series is known for, but glistening with a new coat of paint in high-definition, as the Prince is tasked to roll up bizarre objects in brand new environments. To keep his son inspired, the King of All Cosmos will provide another fresh and memorable soundtrack that will have players moving and grooving to the beat as they roll through the absurd, yet wonderful world of Beautiful Katamari. One is a lonely number, but thankfully the Prince can humbly ask the aid of over 50 of his cousins to get the ball rolling through his quest. The cousins have discovered new games to play since last time out, and love to compete with friends in multiplayer Katamari rolling games either together or online over Xbox Live® and the PLAYSTATION® Network. The Prince and his cousins’ online adventure won’t end there as a variety of future downloadable content will become available, continuing to expand on the amazing world of Beautiful Katamari, long after the game has launched. More online features will be rolled out at a later date. For more information about Beautiful Katamari and other NAMCO BANDAI products please visit: www.namcobandaigames.com peace
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Post by HundredProofSam on Apr 24, 2007 16:06:30 GMT 6
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Post by gtavint on May 1, 2007 22:06:10 GMT 6
quick question - whats the meaning of "katamari damacy" ?? Before we add add beautiful to it ! P.S: I hope it means - "Supermodels" !
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Post by HundredProofSam on May 1, 2007 22:13:55 GMT 6
katamari is a blob (the main object that you roll around).....i think damacy means wonderful or sacred or something.....i dont remember.....i guess while katamari damacy transaltes to sacred blob or summ like that
peace
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Post by gtavint on May 1, 2007 23:43:51 GMT 6
katamari is a blob (the main object that you roll around).....i think damacy means wonderful or sacred or something.....i dont remember.....i guess while katamari damacy transaltes to sacred blob or summ like that peace Thanks Jap sense of gaming is quite weird, but i did hear that this is quite a difficult game to play !
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Post by KC on May 2, 2007 2:24:54 GMT 6
its pretty easy i knocked of we love katamari within 2 days ,but the game has huge replay value.
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Post by HundredProofSam on Jun 17, 2007 8:55:03 GMT 6
The big, huge Katamari ball of junk just keeps on rolling, this time with a new installment called Beautiful Katamari slated to hit Xbox Live Arcade in October. We got to try out the latest build of the game and found that the game will offer a host of improvements--such as achievements and 720p resolution--that you'd expect out of an Xbox 360 game, while remaining strictly faithful to the surreal, entertaining gameplay that's defined this series since its humble inception a few years ago. Whether Beautiful Katamari adheres too closely to that formula will be a matter of personal taste, but we can say after a few minutes with the game that it's definitely more of the same old wacky Katamari. You're still pushing an ever-expanding ball of junk around a variety of environments, picking up every loose object you can possibly run over. Fundamentally, Beautiful doesn't appear to have improved on the graphical fidelity of the PlayStation 2 games much, though, as mentioned, the game is running in high-definition now. The levels are all-new, even if the gameplay isn't. Luckily, there will be plenty of new content in here. All of the game's levels will be newly created for this version (though Namco wouldn't say how many there will be), and the soundtrack will be all-new as well. You'll ultimately have access to around 50 playable characters, eight of whom will be new for the Xbox 360. Perhaps the biggest first for Katamari here is the inclusion of a four-player online mode, which will see all players competing to amass the biggest ball of junk in the shortest time. There will also be offline cooperative gameplay for two players, per the series' standard. All these levels, leaderboards, achievements, and multiplayer modes will be accessible from a handy little hub called the Princedom, wherein you'll run the prince around a small assortment of buildings representing all the stuff you can do. We got to see only one brief level from the game, which started out in a children's playroom and moved into the street when our ball got past a certain size, but it's safe to say the designers will probably use more of the Xbox 360's power and take greater liberties with Beautiful Katamari's subsequent levels. We hope to see some of those levels and bring you more info before its October release date. www.gamespot.com/xbox360/action/beautifulkatamari/news.html?sid=6172594&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1peace
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Post by KC on Jun 17, 2007 13:09:12 GMT 6
simple fact is katamari is not a game that needs a sequel,the game is same whetther its katamari for ps2,the psp or the 360.
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Post by HundredProofSam on Jun 17, 2007 13:12:03 GMT 6
ya and im glad its gonna be XBLA
peace
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Post by KC on Jun 17, 2007 13:13:46 GMT 6
a katamari game using the wii or sixaxis would be good tho'
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Post by HundredProofSam on Jun 17, 2007 13:14:22 GMT 6
ya i guess the wii version will be good
peace
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Post by ΨBarnacleBrainBrantΨ on Jun 18, 2007 14:00:19 GMT 6
Beautiful Katamari Hands-On
Ever wanted to play Katamari Damacy in high-definition? Namco will soon give you your chance via Xbox Live Arcade.
The big, huge Katamari ball of junk just keeps on rolling, this time with a new installment called Beautiful Katamari slated to hit Xbox Live Arcade in October. We got to try out the latest build of the game and found that the game will offer a host of improvements--such as achievements and 720p resolution--that you'd expect out of an Xbox 360 game, while remaining strictly faithful to the surreal, entertaining gameplay that's defined this series since its humble inception a few years ago.
Whether Beautiful Katamari adheres too closely to that formula will be a matter of personal taste, but we can say after a few minutes with the game that it's definitely more of the same old wacky Katamari. You're still pushing an ever-expanding ball of junk around a variety of environments, picking up every loose object you can possibly run over. Fundamentally, Beautiful doesn't appear to have improved on the graphical fidelity of the PlayStation 2 games much, though, as mentioned, the game is running in high-definition now.
The levels are all-new, even if the gameplay isn't. Luckily, there will be plenty of new content in here. All of the game's levels will be newly created for this version (though Namco wouldn't say how many there will be), and the soundtrack will be all-new as well. You'll ultimately have access to around 50 playable characters, eight of whom will be new for the Xbox 360. Perhaps the biggest first for Katamari here is the inclusion of a four-player online mode, which will see all players competing to amass the biggest ball of junk in the shortest time. There will also be offline cooperative gameplay for two players, per the series' standard.
All these levels, leaderboards, achievements, and multiplayer modes will be accessible from a handy little hub called the Princedom, wherein you'll run the prince around a small assortment of buildings representing all the stuff you can do. We got to see only one brief level from the game, which started out in a children's playroom and moved into the street when our ball got past a certain size, but it's safe to say the designers will probably use more of the Xbox 360's power and take greater liberties with Beautiful Katamari's subsequent levels. We hope to see some of those levels and bring you more info before its October release date.
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Post by KC on Jun 18, 2007 15:15:34 GMT 6
fcuk dude he already posted that -1
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