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Post by Altaïr47 on Jan 22, 2007 10:25:14 GMT 6
this thread is for discussion about all the soccer games coming out in 2007 for the 360. ;D
first, the soccer games which are coming out in Q1.
UEFA Champions League 2006-2007(EA Sports)
Release Date: US: March 20, 2007 Europe: March 30, 2007
The Xbox 360 version of UEFA Champions League 2006-2007 introduces a new way to play the game by introducing a unique virtual card system in the Ultimate Team mode that enables players to develop their team. This complements the traditional way of playing as their favorite club team from qualification right through to a virtual reproduction of the championship final. Plus, UEFA Champions League 2006-2007 features new game modes to test the most skillful players at the highest levels.
Winning Eleven: Pro Evolution Soccer 2007(Konami)
Release Date: Released
The next-gen edition of Winning Eleven (aka Pro Evolution Soccer). The Xbox 360 boasts significantly improved visuals and animation over the original version while keeping all of the intense action and features for play on the pitch. Player AI has been upgraded, with players working to turn defenders, and defenders themselves now smart enough to back off slightly to prevent such moves. This edition also includes a much-refined shooting system - players can now attempt more snap shots than previously possible, while the volley and half-volley mechanics have been overhauled. Additional abilities include all-new feints, backwards dribbling (thanks to improved dribbling controls) and the ability to retain control of the ball when performing a sliding tackle. Clubs from major leagues appear with their real name. The game includes updated Master League modes, a new international challenge mode and a random selection mode for more intense multiplayer matches.
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Post by Altaïr47 on Jan 22, 2007 10:31:58 GMT 6
IGN's preview of UEFA Champions League 2006-2007 xbox360.ign.com/articles/757/757079p1.htmlUEFA Champions League 2006-2007 is hands down the most gorgeous soccer game to date and it's not even finished yet.(note this point ;D)
There's still a lot to be done in the gameplay department before this title can match Konami's Winning Eleven (or even FIFA 07 on Xbox and PlayStation 2)(note this point as well ), but we were blown away with the beauty of the animations and the lighting of UEFA when we visited Electronic Arts in Redwood Shores for our first hands-on session.
While the game runs on a modified version of the FIFA 07 engine, which was disappointing, to say the least, UEFA is making modest improvements over its predecessor. The team that handled the impressive 2006 FIFA World Cup is at the helm this go around and we've already seen some of its influence.
For instance, the passing game has been improved -- or is it corrected? -- so that you can now hold down the short pass button and hit a teammate a longer distance and the through pass has been tweaked as well. In the air, it's much improved and it's a bit easier to lead strikers into space. On the ground, the lead pass still needs works as you can't bypass one teammate and hit the next one by holding down the Y button, which would be particularly useful in scoring situations. Off the pitch, the team also implemented a challenge mode similar to World Cup, EA told us.
Back to the graphics. The frame-rate and the animations are excellent in UEFA -- no more dropped frames like in FIFA. With a revamped lighting system and adjusted cameras, some of the smooth animations look almost photorealistic and we were very impressed early on. The player models and faces looked great in gameplay, but they still retain that sort of plastic look in cutscenes, a look that reminds us slightly of Dead Rising.
Early on, we noticed a few AI hitches, especially on defense, that we hope to see improved before UEFA's March release. In one frustrating series, our opponent crossed the ball to the lanky Peter Crouch on Liverpool, who was marked by a defender. As the cross sailed in, Crouch simply stepped around the defender and headed the ball in for a goal. No battle for position with the defender.
But hey, that's Peter Crouch, one of the leading scorers in Champions League and one of the best in the world on getting his head on the ball. We'll give him the benefit of the doubt. We saw a similar situation in which a wing hit a low cross right in front of the keeper. Instead of simply intercepting the pass, the keeper stayed on his line. The defender, instead of running to the ball and clearing it, took a step backward and waited for it, opening up space for a streaking striker to knock the ball in.
EA is still tweaking the gameplay and, gripes aside, UEFA still plays better than FIFA and we are excited to get more than 20 minutes with the game. Click on the video link below for HD direct feed and stay tuned for our upcoming Ultimate Team journal as we play the new gamemode featuring playing cards and keep you posted on our journey to the Champions League final and eternal glory. Until then.
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Post by Altaïr47 on Jan 22, 2007 10:42:00 GMT 6
GameSpy's preview of Winning Eleven: Pro Evolution Soccer 2007 xbox360.gamespy.com/xbox-360/winning-eleven/756628p1.htmlSpiffy Gameplay and A.I. have tightened since German Games Convention demo.
Iffy Graphics still nothing to call home about; lacking key current-gen features.
There seems to have been a point within the last year and a half that someone at Konami said, "Y'know, once we hit our eleventh release in the States, calling it Winning Eleven 11 is going to be kinda strange." With that in mind, the series has gotten a new name, but the gameplay remains unchanged from what the rest of the world is already playing(note this point ;D). We've gotten our hands on a near-complete build of the latest Winning Eleven title, which has been rebranded to match both its Japanese and European counterparts as Winning Eleven: Pro Evolution Soccer 2007, although it seems that Konami is emphasizing the WE name more than shifting over to the Euro nomenclature.
Last year's Winning Eleven 9 brought online to the franchise for the first time. It also marked the series debut on the PSP. Since then, we've logged in our fair share of time, tweaked player numbers to match their national team appearances during the World Cup, downloaded option files to get English club kits, and transferred them to the PSP. Suffice it to say, we've gotten our fair share of mileage out of Winning Eleven 9, enough to notice the differences with the new game as soon as we got some private time with a much more advanced build of the game, outside of loud trade shows and French journalists waiting to wipe the floor with our 4-4-2.
WE 07 marks the debut of the series on Xbox 360 and Nintendo DS (although we were not able to procure a DS build for preview), and from what we've seen so far, a culmination of the best moments of previous PS2 versions lumped together into one huge swan song. The PSP version has also seen a few improvements in its own right. Admittedly, though some of us on staff have put in some time on the PS2 European import, which has been out since the fall, and we haven't noticed any dramatic differences. Not that we expected to, outside of localization.
Most soccer fans on this hemisphere play Winning Eleven for gameplay more than anything else. The mechanics behind this debut feel better than its Xbox predecessor. It's always tough to evaluate a Winning Eleven game prior to release, because the changes are always more subtle than the major tweaks that EA gives their FIFA titles year to year. In this year's game, we've noticed that the ball control is tighter, but that's mainly to balance out the losses in maximum speed. Players who've lived and died by the boost button will die very quickly by the boost button; expect some serious modifications to most peoples' play style in order to compensate for either conservative sprints or overwhelming fatigue. Our usual tactics of running and gunning one-twos and carefully projected through passes were quickly intercepted by vicious CPU opposition.
It's safe to assume that most people will be interested in how the 360 game differentiates itself from the PS2 version. The majority of the differences could be considered iffy at this point, especially for those who nitpick over rosters and authenticity (ie: the majority of gamers who play the series). While the game has picked up the French Ligue 1, it has lost any semblance of even having a German League to edit and tweak, although there is a totally empty league with plenty of nameless clubs and players, but they can't be edited.
The only edits that can really be done within the game relate to player names, and even then, not on their jerseys, as we discovered after renaming the German national team and scoring a goal with Pomatski; at least, that's what the back of the shirt read. Players also won't be able to save replays to their hard drive, the irony of which borders on breathtaking. It's all been documented by more than one Euro publication reviewing PES 6, and it appears that not much has changed for the North American release.
Visually, the game looks great when compared to the PS2 game, but while the series has always placed its value in functionality over aesthetics, it really looks like they've just added a few thousand polygons to what is essentially the same game. At the very least, we know that the next-gen game will feature the same online play that debuted on last year's Xbox title, with two players going head-to-head online and four players on one console. Yet and still, the mechanics that have kept this franchise a global favorite are still intact. Plus, a devoted gamer could make some good headway through the lion's share of WE 07's achievements (win a national league, win/play a certain number of games online) in a month's time.
For both home consoles, Master League is back, and is as robust as ever. Players will be able to choose from either a real-life roster or a fictional one with unknown players. So far, we've put in a lot of time on the deeply detailed team management, and it seems to be just as deep as what we played out of Winning Eleven 9. We've taken AS Roma above and beyond their real-life performance, and so far, the season has been going swimmingly, with enough details to keep most American soccer fans happy with Konami's franchise mode. The same regular league, for those looking for a more hands-off approach, and cup tournaments are still in the game, although the newest modes are exclusive to current-gen.
There are things that, at this point, we like about the Xbox 360 debut of Winning Eleven: Pro Evolution Soccer 2007. It's got the same core gameplay that has made past installments a winner, and we're feverishly scrambling to win the Serie A for some achievement points. Also, unlike handheld and current-gen, the next-gen game moves fluidly between menus and title screen with minimal load times. We're concerned, however, about the inability to edit club names, the addition of Bayern Munich, but the loss of a German League (not the official Bundesliga license, mind you, a German League), and the inability to save replays. It's the same in other versions around the world, and we don't expect it to turn around before the game releases in a few weeks. Even with that in mind, it's still got all of the elements that have made the series a favorite among soccer fans worldwide, and we're eagerly anticipating how it will fare over Xbox Live. Stay tuned for our review when the title drops in a few short weeks!
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Post by KC on Jan 22, 2007 14:09:47 GMT 6
pro evo 2007 is already out and am quiet enjoying it.its my most online played game too
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Post by Altaïr47 on Jan 22, 2007 14:16:53 GMT 6
pro evo 2007 is already out and am quiet enjoying it.its my most online played game too it's out? will have to modify my original post then. p.s. are pes6 and pro evo 2007 the same game?
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Post by KC on Jan 22, 2007 14:26:33 GMT 6
yes i guess so pes6 and winning eleven 2007 are same
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KRN
Junior Member
Posts: 75
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Post by KRN on Jan 22, 2007 23:47:25 GMT 6
Have you guys tried WE10 J League? Its pretty good but only for PS2?
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Post by HundredProofSam on Jan 23, 2007 8:41:51 GMT 6
yes i guess so pes6 and winning eleven 2007 are same no it isn't the previews that are out on IGN are for the Japanese version of the 2007 version (PES7)....its weird but thats how konami release the WE/PES games....it comes out in japan in jan, europe in spring/summer, and the US the following jan/feb judging by this preview, the next installment of PES doesn't look that great...i was expecting them to overhaul the gameplay for next-gen consoles i hope a studio like 2K Sports jumps in with a fooball title soon...they're really good sports titles...they could rustle a few feathers at EA and konami peace
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Post by HundredProofSam on Jan 23, 2007 8:44:51 GMT 6
^^ my bad...this preview is prolly of the US version which comes out now (PES6)....IGN also has videos of the Japan WE (the next one)...it looks decent
PES6 is great fun in SP and online....got my rating up to 5,500
peace
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Post by KC on Jan 23, 2007 11:27:14 GMT 6
am too around 5.3 to 5.4 somwhere around.
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Post by HundredProofSam on Jan 23, 2007 11:30:42 GMT 6
how about a couple of match-ups in the afternoon? around 4?
peace
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Post by KC on Jan 23, 2007 11:34:25 GMT 6
ill try currently am quiet intruiged by final fantasy 12,i never played the game long enuff caused i was pissed by the battle system ,but i gave it another chance and its not half bad.
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Post by HundredProofSam on Jan 23, 2007 11:38:17 GMT 6
on ps2? i have it on ps2....don't like it
peace
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Post by KC on Jan 23, 2007 11:44:14 GMT 6
yes,,but am a big FF fanboy u know so cant afford to miss this one esp when famitsu gave it a whopping 40/40 only the sixth game to get it
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Post by HundredProofSam on Jan 23, 2007 11:45:25 GMT 6
i just can seem to figure out the control.....way to complicated for me
peace
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