Post by Tyler Durden on Apr 26, 2007 19:45:20 GMT 6
Both games are fun in their own way. But in terms of value Saints Row actually has a better story and better missions overall. It's more realistic and there are plenty of side activities you can do. Also the car customization, clothing etc is quite a bit of fun. Crackdown on the other hand doesn't have a story at all, all you have to do is kill one boss after another and collect orbs. It's a game you'd want to pop in for a quick gaming fix for about half an hour or so.
"This is your life and it's ending one minute at a time."
^^hey thats a must buy man but till then i wanna play a gta kinda game so am going for saints row then
crackdown is a lousy game, don't go for it - you will get bored pretty soon, saints row should be closer to GTA exp as it was just a carbon copy of GTA SA....if u liked GF movies, go for Godfather game, it has nice music and i liked the story missions as well....but i played it on PC and liked it....not sure howz the x360 version !
CJ- My moms told me not to talk to strangers. Toreno- AND LOOK WHAT HAPPENED TO THE BITCH!
Crackdown isn't that bad. It just depends on what you want in a game. Crackdown gets negative points most of the time because it lacks any real story or mission structure, but nabbing the achievements and the satisfying carnage that you can cause makes this game an instant winner.
Post by Tyler Durden on May 10, 2007 20:13:28 GMT 6
DON'T SELL/TRADE YOUR COPIES OF CRACKDOWN YET!
Presenting the Crackdown DLC...
Keys to the City: The ultimate Cheat Mode! Enter this mirror of the main Campaign for a clean-slate game that can be fully exploited and customized for a single play session.
(Note: Achievements and leaderboards will be disabled in this mode)
- Build a pile of 100 explosive drums at the top of the Agency Tower – then let it rip!
- Spawn a ramp truck anywhere, and it’ll stay there
- Create an agency vehicle or one of the new Peacekeeper vehicles any time, any place
- Players can set character skills however they want them, or just activate the accelerated skill leveling feature (“Crackdown” demo anyone?)
- Check out “Super Agent Agility” to jump ridiculous distances, swim faster than a torpedo and sprint faster than a speeding bullet (almost)
- Try the “Super Agent Strength” to toss a truck with deadly accuracy further than ever dreamt. Boot enemies into the stratosphere!
- Get the most out of the exciting selection of new weaponry by activating infinite ammo. Max out the selection at each supply point too!
- Do all of this without skipping a beat of the action – the pop-up cheat menu is always available during play without pausing the game
Reset Gangs: In place of the current option to reset the city’s crime (unlocked by defeating all 21 bosses), the gangs can now be completely reset in the main campaign.
Easier Orb Hunting: Imagine how great it would be if when searching for the last remaining hidden agility orbs the audio range on each of them got wider as fewer remained; well imagine no longer. Audio ”ping” range is now gradually increased when searching for the last 50 percent of hidden orbs, and 20 percent of agility orbs.
Ground Strike: Available to a four star strength agent only, it is now possible to slam downwards while airborne by holding the attack button. The resulting strike is deadly to anything it hits, with an additional shockwave stunning nearby enemies.
Improved firing over low walls: Agents can now fire downwards at a greater angle while taking partial cover behind a low wall.
Targeting enhancements: Improved target lock prioritization of enemies behind vehicles as well as live enemies over corpses.
Those damn fire hydrants!: The fire hydrants were near indestructible but were also hard to spot. Now, though still best avoided, they can be smashed over for a far less unreasonable penalty.
Stunt Ring Visibility: Stunt Rings are now much easier to locate.
No “Lefty Flip” on vehicle control: Removal of the lefty flip on vehicle control so that left-handed players can aim with the left stick, but still steer with the right stick.
Persisting Charges & Mines: Limpet Charges (and the new Proximity Mines) will persist at all times within the game world and not just when within a certain range of the player.
Distant Explosions: No matter where the explosion(s), players will be able to see them provided they have a line of sight… it’s always a clear day in Pacific City!
Ramp Truck Issues: Some vehicles didn’t seem to get on well with the ramp truck, but we never intended this to be a SUV-only toy. Now none of them can get enough of it!
Camera Enhancements: Better camera for performing vehicle stunts or driving on near vertical surfaces (particularly with Top Level Agency SUV or new Peacekeeper Buggy). Also vertigo-inducing tweaks for those long leaps of faith.
Player to player precision shots: We’ve dropped the PvP lock-on but now another agent can be hit with a head or leg shot using normal targeting.
Vehicle Impounding: The Agency Garage has been given an overhaul; this was partly to accommodate the brand new Peacekeeper Vehicles, but also to allow Agents to impound their favorites so that they’re always available…in their preferred color.
- Impounding is simple: commandeer the vehicle and return it to the garage
- Vehicles that aren’t yet impounded are displayed as feint images, so players can see at a glance what’s missing from their collection
- The “Confiscator” achievement awaits those who simply had to catch ‘em all
Agency Patrol Buggy:
- Double wishbone suspension absorbs the bumps in spectacular fashion - Rides over anything – even when scaling near vertical surfaces
- Insane air control
- Roof mounted, independently aiming mini-gun activated with either “B” or “Left Bumper”
Agency Pursuit Vehicle:
- Ridiculously powerful mono-c0ckpit race car
- Acceleration that blows away everything else in the city
- Incredible grip and top speed
Agency Armored Vehicle:
- Like the Agency Truck, the AAV can smash through barricades with ease
- Tank-like in design, occupants are completely protected from assault Surprisingly fast and agile for its size
- Rockets fired from independently aiming main turret with either “B” or “Left Bumper”
- Mini rockets are thrown out from the rotating muzzle section before their boosters ignite and swarm towards their target.
- The homing mini-rockets are incredibly agile making this the ultimate fire-and-forget weapon
EX1 “Proximity Charge”
- Similar to the standard issue “Limpet Charge,” these can be attached to any surface.
- A visible local field is generated when the charge is set. Enemy penetration of this field will result in detonation
- In a bid to reduce the extensive civilian casualties lying in the wake of any crime fighting Agent, intelligent threat-sensing technology prevents the charge from detonating when a firearm is not detected
- Unfortunately the technology isn’t quite intelligent enough to prevent detonation due to field penetration by another Agent
- A powerful gas powered mechanism capable of launching a deadly, razor-sharp spear over large distances with incredible accuracy
- Can be used to ensure enemies “stick around” when players need them to, or to attach perps to their vehicle if they need to take them downtown…or around town
- The ultimate fast-firing projectile weapon
- “Spin-up” to full fire rate takes some time, but the devastation is incredible
- Comes with a bountiful supply of high-caliber ammunition
VS1 “Cloaking Device”
- The perfect device for the Agent that likes his action served psychotic, or for anyone that just needs to get under the radar from time to time
- Renders the player barely visible and off radar
- The VS1 is fuelled by Agency suit armor; when depleted an Agent can find themselves distressingly vulnerable
New Game Types
Max-Agility Rooftop Races
- Compete solo or with two players in races across the city rooftops
- Nine new races in total, each with its own solo & co-op leaderboards
- Four are with Los Muertos, three with The Volk, and The Shai-Gen play host to the remaining two
And no, gamers won’t need to complete these too for the existing “Over Our Heads” Achievement!
Each district (including Agency Island) hosts a Stockpile game – clearly identified with its unique beacon
- Stockpile can be played solo or in co-op
- The aim is to collect all the game specific orbs (also marked on the tracker) in the fastest time
- Best times are uploaded to the online leaderboards
- Two players can work co-operatively to find all the orbs in the fastest possible time, or simply compete for the highest score when the time runs out
- In the case of competitive play, it doesn’t always pay to do the grunt work of collection; when an Agent is killed he drops a third of his spoils
- A highly addictive two-player competitive game that makes the very most of the world of “Crackdown”
- The game can only be initiated in one place – the Agency Garage A random target destination is identified somewhere on the city, but is only marked on the tracker (not the map)
- The first person to reach the destination gains a point and activates the next checkpoint
- The winner is the first to 10 points
- Other than that, Checkpoint Chase has no rules!
The ultimate competitive combat event! Each of the 21 gang boss lairs now also plays host to a game of Rocket Tag. When the game is activated the players are randomly assigned as “hunter” and “hunted”. The hunter has a straight-shootin’ “Hotshot” rocket launcher…and more ammo than he could ever need! The hunted has…a pistol. To win, the hunted player must avoid being caught in the blast of the rocket launcher for 60 seconds. Simple!
NOTE: Gamers can essentially “try before you buy” by partnering cooperatively with another player that has purchased the “Getting’ Busy Bonus Pack”. This will give both players full access to pack’s goodies, for that session. Trust us when we say that once you sample the fun of this pack, you’ll want to “Get Busy” every time!
The new content brings with it seven new achievements (taking the overall total to a nice round 50). Let’s get one thing straight, nobody’s paying for the 100 points that were missing from the original game – and in fact we’re repaying that debt with some serious interest! In total the download pack unlocks a whopping 350 gamerscore!
Confiscator * : Impound all the chosen vehicles and store them in the Agency Garage (40 Gamerscore)
Psych Out * : Complete all Time Trial missions at the Psychotic Difficulty level (100 Gamerscore)
Stockpile Supreme ** : Complete any Stockpile mini-game in less than 2 minutes and 30 seconds. (10 Gamerscore)
Flippin' Crazy ** : Complete three flips of any type in a single jump in any vehicle (20 Gamerscore )
Body Armor ** : Use the Harpoon gun to attach five corpses to a single vehicle (10 Gamerscore)
Street Racer *** : Win all Street Races using any vehicle (20 Gamerscore)
Street Racer Elite *** : Win all Street Races using all available vehicles (150 Gamerscore)
* Available with Free DLC ** Available when one player has Premium DLC *** Available only with Premium DLC
Now all of that comes in two flavors...
Free-for-all Which is free for everyone, It will have the cheat mode (Keys to the city) and impound.
Premium Pack This is the one you need to pay for its got everything above and also allows you to share in co-op mode if your buddy doesn't have it.
"This is your life and it's ending one minute at a time."