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Post by KC on Apr 10, 2007 14:05:47 GMT 6
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Post by HundredProofSam on Apr 10, 2007 14:10:50 GMT 6
i'm still not checking the PS3 section a lot...the hype hasn got to me yet...once i get my console  peace
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Post by KC on Apr 11, 2007 13:23:45 GMT 6
After GamePro managed to pry some Heavenly Sword stuff out of Ninja Theory, they can say that the game will be "one of the first PS3 games to tap into the Cell's true potential," and stress it like the other ninja (Team Ninja) stresses it. Be glad they can give a couple of details to back this assertion up. * Managing AI for "hundreds of on-screen enemies" may seem like a dauntless task, but between the Cell and smart coding, Ninja Theory can keep the college degree. o The cell treats enemies at a distance as a "singular hive mind", + but as they get closer to attacking range, the processor then splits their AI subroutines across squads, # and then finally into individual soldiers with unique styles and tactics. * Ninja Theory also claims that "it needs the Cell to handle" the complex calculations of the game's physics. GamePro mentions the example of being able to control launched bazooka rounds with the SIXAXIS. Ninja Theory wouldn't reveal to GamePro any more than that, especially if the game will run on 1080p. GamePro praised the graphics, though, with main character Nariko's smoothly-flowing red locks whipping in the wind (and in bazooka blasts too... mmm, romantic...). Of course, with that kind of bare bottom she sports, GamePro might actually put on their best tux and ask for Nariko's hand in marriage, too. Ninja Theory didn't reveal how the Cell would power... how do we put this delicately?... King Bothan's "sacred family jewels." www.gamepro.com/sony/ps3/games/features/108456.shtml
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Post by arjun™ on Apr 11, 2007 13:33:20 GMT 6
i'm still not checking the PS3 section a lot...the hype hasn got to me yet... once i get my console  peace is it really worth buyin the ps3.... cuz i think its a waste cuz i have the 360 and wii from the next gen consoles.... im thinkin of buyin it later .... a yr down the line.... when the difference in gfx of games will actually be way better than the 360.... but for noe i think its a waste 
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Post by HundredProofSam on Apr 11, 2007 13:35:49 GMT 6
if ur trying to convince me not to buy the ps3....move along, ur wasting ur time
peace
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Post by KC on Apr 11, 2007 13:43:29 GMT 6
i'm still not checking the PS3 section a lot...the hype hasn got to me yet... once i get my console  peace is it really worth buyin the ps3.... cuz i think its a waste cuz i have the 360 and wii from the next gen consoles.... im thinkin of buyin it later .... a yr down the line.... when the difference in gfx of games will actually be way better than the 360.... but for noe i think its a waste  didnt u actually say somewhere u had one???
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Post by HundredProofSam on Apr 11, 2007 13:52:16 GMT 6
ya maybe he sold it so he could have 1 lakh to spend when he went to bangkok
peace
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Post by KC on Apr 11, 2007 14:13:02 GMT 6
lol yeah 
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Post by Altaïr47 on Apr 29, 2007 5:33:28 GMT 6
www.psu.com/node/10332PSU Interviews Heavenly Sword Producer Kyle ShubelEver since the first showing at E3 '05, gamers have oohed and aahed at the magnificence of Ninja Theory's next generation title, Heavenly Sword. Today PSU brings new details on this AAA PS3 title in an interview with SCEA's Santa Monica Studios producer, Kyle Shubel. PSU: Many people have related Heavenly Sword to games like God of War or Dynasty Warriors due to the combat and massive armies of men. How does Heavenly Sword set itself apart from such games? Kyle Shubel: While it is quite an honor to be compared to both God of War and Dynasty Warriors, I think that Heavenly Sword will 'cut its own niche' with our robust combat system, amazing environments, and narrative experience. The 'in game cinematics' were all motion captured and recorded at the cutting edge WETA facilities in New Zealand using technology more advanced, in more detail, with more cameras, than "Lord of the Rings" and "King Kong" which were also filmed at WETA. I think that we are truly entering the "Next Generation". PSU: How extensive is your arsenal of moves and weapons? Shubel: Nariko begins our story with just a normal sword, this is before she makes the decision to wield the Heavenly Sword. Once she unsheathes that sword, why would she want to wield anything else? As far as makeshift weapons, the player can use just about anything in the environment as a weapon, picking up chairs, tables, enemy weapons and armor, even fruit, and throwing it at enemies. There are also a few occasions where the player gets access to a bazooka and cannons. Combat moves is a whole other story. Heavenly Sword employs a stance based system where the player can chose from speed, ranged, and power stance, each of which have a number of moves which the player can pull off. Coupled with the ability to dynamically change stances mid-combo, the player can string together an impressive list of moves. PSU: Will there be any type of online mode for Heavenly Sword? If not multiplayer, do you have plans for PlayStation Home? Items, features, ect? Shubel: Heavenly Sword does not have an online multiplayer mode - this is a single player game. We are in discussions to support HOME with Heavenly Sword content. Hopefully there will be more to announce in the near future.... PSU: What have you found best about working with the PlayStation 3 hardware? Shubel: The cell processor and RSX have added a level of flexibility that really has freed the creatives, both design and art, to go a little crazy. From environmental vistas to huge armies, AI group combos to motion blended animations, and Nariko's hair, all of this is possible due to the PS3. PSU: There has been word of a possible Heavenly Sword demo releasing before the retail game. Is this true and if so when can we expect it? Shubel: There is a Heavenly Sword demo planned, will keep you posted on the availability. PSU: What is the planned max resolution and framerate for Heavenly Sword? Shubel: Right now were working at 720P, 30fps.... PSU: What kind of enemies will the players run into? Humans, monsters, ect? Who/what is your favorite? Shubel: The majority of the enemies will be human, however there are some surprises, again... will keep you posted. As for my favorite, that is a tough one, there is a boss fight later in the game which I do not want to go into too much detail, but there is a gladiator style arena fight that just rocks. PSU: What kind of environments should we expect to see? Snowy areas, jungle, castles, ect? And how much freedom will players have to roam about? Shubel: There are some very fantastical environments where Heavenly Sword really pushes the envelope. You will see snowy hills, riverbeds, barren desert, shrines nestled in the mountains and a castle city amongst waterfalls. This being a narrative, story based adventure, we try and keep you on track throughout the game, so there isn't much along the lines of roaming about. PSU: What is the planned length of the game? Will there be unlockables to add to the replay value? Shubel: That's hard to say... depends on the player. There's a good chance there may be some unlockables, perhaps some bonus features, and more... so there should be some good replay value. PSU: What is the expected release date for Heavenly Sword? Shubel: Fall '07 PSU.com would like to thank Kyle for his participation in the interview. Keep an eye out for more news on Heavenly Sword as fall rolls around here at PlayStation Universe. This is definitely a game where are dying to get our hands on.
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Post by KC on May 17, 2007 3:36:12 GMT 6
In an interview with Eurogamer, Tameem Antoniades (co-founder of Ninja Theory) discusses the upcoming Heavenly Sword. While the complete interview is not yet available - Eurogamer will be posting it up tomorrow morning - a snippet regarding the possible multiplayer aspect of the game was 'released early'. If you will.
The gist is, similarly to Insomniac's Ratchet and Clank Future development philosophy, Ninja Theory have been focusing on the single player aspect of the game so that it can be as deep and immersive as possible. But there's a twist. With the combat system being developed on multiplayer test levels there is a strong possibility that we will see some form of multiplayer become part of the game. Not at launch, however, but as a downloadable expansion at some point. Antoniades assures that when it's done, it will be done right. Not 'slapped-on to please marketing tick-boxes', as he puts it. Excellent.
Be sure to check out Eurogamer tomorrow for the full interview. No doubt I'll have one of my famous (they are famous, right ..?) summaries up before too long, too.
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Post by KC on May 17, 2007 15:46:08 GMT 6
new preview on ign from the sony gamers day
It's been a year since Ninja Theory first revealed a playable version of its artistic slasher, Heavenly Sword, and the 12-month pass has meant very good things for it -- particularly in regards to the visuals. In fact, of all the first-party games on display at Sony's Spring Gamer's Day, Heavenly Sword had the best lighting and shadowing effects of the bunch. Animations, character models, special effects and the overall aesthetics weren't too bad either. Yes, even in its unfinished state, it's quite a beautiful game.
Sony is well aware of the project's potential too. One of four major titles highlighted on the event's main stage during the first day's presentation (Uncharted, Ratchet and Clank, and SOCOM Confrontation were the others), Heavenly Sword is being positioned as THE "must have" PS3 action title of the fall by the PlayStation's PR machine
Whether or not it will be is the big question. Certainly, it has quite the prospectus -- in addition to its lovely looks and kick-ass main character, the combat is easy to get into and deeper than your average fishing pond. For a game like this, one that's already being compared to the likes of Ninja Gaiden and God of War, a strong battle engine is incredibly important and it seems to have that... as well it should; the team spent the entire last year fine-tuning it.
Another good point to build on is that the newly-updated AI is noticeably better than the weak but aggressive examples we previously faced at E3 and TGS. Your opponents will now learn player tactics and patterns and even coordinate their attacks to best handle a precarious situation. And precarious it is: lead character Nariko brings some serious heat and boasts three different stances (speed by default, power via R1 and ranged via L1) that have their own assortment of uses and combos. Special moves and ground kills (think mini-tornados and gut-stabs) are in there too, and Ninja Theory co-founder Nina Kristensen confirmed that any object in the environment can be used for offense as well (including corpses of the fallen). Would-be warriors can even earn style points that allow them to pull off "Superstar Moves" which are essentially specialized kill moments.
Traditional combat isn't the only sort of gameplay that fans can expect either. Much like Tomb Raider or the aforementioned God of War, Heavenly Sword also has several contextual cinematics that require tapping the appropriate button to further the scene along. In the stage we sampled, for example, Nariko begins her journey with a full-on sprint down the length of two highly-extensive ropes that are only possible because of quick rhythmic presses of the X button. An occasional tap to the left on the analog stick and another few key inputs finishes the scene with our heroine arriving at the lair of her enemy by pushing a structure on top of them. Cool, cool stuff.
Scheduled for release this fall, Heavenly Sword looks more and more promising every time we see it. Unfortunately, we've only been exposed to it in small bursts so it's still hard to tell if the combat, enemy scenarios and eventual boss fights will hold up to prolonged play. Even so, with the high-end production values (Gollum ] himself, Andy Sirkus, is directing the cutscenes, while the same audio crew from Crouching Tiger, Hidden Dragon does the sound), great art style, and everyone-friendly "pick up and play" design, it's looking pretty hot.
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Post by KC on May 21, 2007 12:30:34 GMT 6
 ingame screenshot reminds me of someone from 300
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Post by aman on May 22, 2007 20:33:12 GMT 6
throwing fruits at enemies...lol, i think designers r having a contract with "Shubiksha"....lol peace
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Post by Solid_Snake on May 22, 2007 22:06:28 GMT 6
i wanna date Nariko!!! 
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Post by KC on May 22, 2007 23:30:09 GMT 6
Bad taste guys ,nariko is ugly and she's gonna die
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