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Post by Altaïr47 on Feb 7, 2007 9:47:56 GMT 6
ir.take2games.com/ReleaseDetail.cfm?ReleaseID=228854Rockstar Games announces Manhunt 2 for the PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, and the Wii™ New York, NY – February 6, 2007 – Rockstar Games, the world-renowned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce Manhunt 2 for the PlayStation 2 system, PSP system, and Nintendo's Wii™. Manhunt 2 is the debut title from the newly formed Rockstar London studio, which is developing the game in conjunction with series creator Rockstar North. The Wii™ version is being developed by Rockstar Toronto. Manhunt 2 will be available this summer.
"With Manhunt 2 we have tried to create a game that stays close to the original concept of chilling suspense and stealth, whilst pushing the game design and storytelling forward," said Sam Houser, founder and executive producer of Rockstar Games. "We are also excited to have our newest development team, Rockstar London, working on the title alongside our two established UK studios, Rockstar North and Leeds."
For more information on Manhunt 2 please visit www.rockstargames.com. ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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Post by gtavint on Feb 7, 2007 16:32:34 GMT 6
Given the wiimote and the nature of the game, the combination makes it an exact murder simulator ! Politicians and lawyers(esp JT, will be eager to rip this off the shelves !!) I remember playing the first version on PC, with my parents watching the screen from behind. I performed a third level kill on a hunter with the baseball bat, and everyone just screamed behind me ! But gameplay-wise, this is one of the best stealth action/shooter game till date....esp funny are the hunter's dialogues....its very funny to just tap a wall and hear the hunter pant and sigh and curse when he isn't able to find you 
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Post by Altaïr47 on Feb 7, 2007 18:50:00 GMT 6
I remember playing the first version on PC, with my parents watching the screen from behind. I performed a third level kill on a hunter with the baseball bat, and everyone just screamed behind me ! hey the same thing happened with me except that i performed a third level kill with a wire. my dad uninstalled the game after that  . but i secretly got it again for my ps2 after a few months and finished it ;D teehee
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Post by gtavint on Feb 8, 2007 10:58:24 GMT 6
hey the same thing happened with me except that i performed a third level kill with a wire. my dad uninstalled the game after that  . but i secretly got it again for my ps2 after a few months and finished it ;D teehee Ah, the wire thing was "yuckkkkk", I think at third level, it just slashes off the head of the hunter, and add to that the encoragement and applause given to all this by the director  , any faint hearted would have had a heart attack seeing his kids play this game! But according to me, the most brutal kill was with the crowbar ! I didnt try doing a third level with the katana though....I'm sure it would have been more gory ! The only drawback with this game was the replayablity, by the end, I got so sick with so many kills, I just couldnt afford to play this again  !
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Post by Altaïr47 on Feb 8, 2007 14:32:56 GMT 6
well, i think the most brutal kill was the third level kill with the blunt machete p.s. was there a katana in this game? i don't remember using it 
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Post by Altaïr47 on Feb 8, 2007 22:07:33 GMT 6
ps2.ign.com/articles/762/762670p1.htmlManhunt 2 Only for AdultsRockstar defends its controversial sequel. It's been less than 24 hours since Rockstar announced Manhunt 2 and already the publisher is on the defensive, hoping to head off any criticisms aimed at the controversial psycho stalk-'em-up's sequel by claiming "it is clearly a game aimed at an adult audience".
In an interview with UK trade Magazine MCV, a Rockstar spokesman said, "We believe Manhunt 2 is a great entertainment experience for fans of psychological thrillers and urban horror." As such not everyone will find the game's content appropriate, with Rockstar admitting, "It's a chilling and compelling drama and is only appropriate for people who are old enough to play it."
Elsewhere in the interview Rockstar likened stories in modern videogames to other mediums, stating that they're "as diverse as the stories in books, film and television."
With a tabloid backlash almost certainly on the cards, Rockstar singled out would-be critics by saying, "We respect those who have different opinions about the horror genre and video games as a whole, but we hope they will also consider the opinions of gamers. Rockstar submits every game to the appropriate bodies for rating and classification and in the case of Manhunt 2 it is clearly a game aimed at an adult audience and we anticipate that it will receive an 18+ rating."
The original Manhunt attracted a lot of media attention because of its unflinching portrayal of a serial killer and was banned in several countries including Australia. Manhunt 2 is due out in the Summer.no surprises there 
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Post by ΨBarnacleBrainBrantΨ on Feb 8, 2007 22:17:16 GMT 6
yahoo!!!!!!!!!!!!!! manhunt is back!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by Altaïr47 on Apr 12, 2007 12:19:08 GMT 6
www.gamewad.com/manhunt-2-plot-revealed-3137-p.htmlManhunt 2 Plot RevealedManhunt 2 is sure to cause quite a stir when it comes out for the Nintendo Wii. Not only is it sure to have graphic content on par with its predecessor, but the likely inclusion of gesture-based executions is going to make some people go absolutely apeshit. While Rockstar Games is relatively tight-lipped about the game's story, it seems that retailer GameStop has got the goods. The online store lists Manhunt 2 with a full storyline description: "An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out.
Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here.
The door to your cell is open. One choice. One chance. They took your life. Time to take it back."Sounds like it could get pretty gruesome. It also sounds like it could be multiplayer. With the recent news about GTA IV, that could very well be a possibility.
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Post by Hahaman on Apr 14, 2007 21:38:05 GMT 6
i didnt like this game too much apart from the killings kinda repetitive
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Post by nash on Apr 15, 2007 10:37:35 GMT 6
@altair
No katanas in Manhunt... totally looking forward to Manhunt 2 though
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Post by Altaïr47 on Apr 29, 2007 19:19:14 GMT 6
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Post by gtavint on May 1, 2007 2:23:04 GMT 6
Thats where you jabbed the crowbar in the first part I think, or was it at the throat  ?? Nice to know its classified as AO, atleast we dont have to worry about it being subject to unwanted criticism !
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Post by ΨBarnacleBrainBrantΨ on May 6, 2007 16:55:55 GMT 6
Manhunt 2 First Look
When the original Manhunt hit, the moody action game offered an atmospheric slice of life that revolved around a deadly game of cat and mouse. The stealth-focused action game cast you as a hapless prisoner that gets pulled into the twisted machinations of a "director" named Starkweather, who's big on snuff films. The game's departure from the Grand Theft Auto style of gameplay, as well as its claustrophobic setting, was a dramatic new experience that resonated with players and found a loyal audience. For its follow-up, Rockstar is taking an equally striking approach that it hopes will offer a fresh variation on the original game's theme. We were given a demo of a work-in-progress version on the PlayStation 2, and it offered a sampling of what to expect from the distinctive game.
No apple a day will keep this doctor away.
One of the first new aspects of the game is its developer, which is not Rockstar North. That studio is currently busy on another little title we'll see later this year. Rockstar London, a newly created studio in the Rockstar stable of developers, is picking up the baton and handling the development of Manhunt 2. However, those worried that Manhunt 2 might suffer from a new developer can rest easy: Rockstar London is working on the game in association with North, who are lending their experience with Manhunt's special brand of crazy.
The game's story casts you in the role of a young doctor named Daniel Lam. The ambitious young doc is well on his way to an ideal future, with two children, a loving wife, and a promising, well-paying job. The catch to the job is that it's a privately funded neurological weapons project, codenamed the Pickman Project after the doctor who's heading it up. Unfortunately, things take a turn for the worse, and the project has its funding pulled. Doctor Pickman, convinced the project is close to a breakthrough, takes the project underground and keeps on plugging away. Lam follows, and in a not entirely bright move, offers to be a guinea pig. Recipe for disaster? You betcha. A few mishaps later, and Daniel is dispatched to Dixmore Asylum, a mental institution for the criminally insane. The good news is he evidently served quite capably as a guinea pig. The bad is that he's a bit on the crazy side now, hence his swanky new digs and comfortable, yet restraining, white pantsuit with the long sleeves and buckles. It appears the folks at Dixmore are quite well equipped for dealing with folks of Daniel's temperament, as it's essentially a dumping ground for Pickman Project guinea pigs--of which Daniel is hardly the first of.
Fast forward six years to the game's present day, and we find Daniel still kicking it at the old asylum. Years of living there have led him to question if his other life even existed. Cue up a fateful night and an electric storm that knocks the power out at the asylum, letting the inmates have the run of the place, and Daniel escapes with a friend named Leo. Now unsure if his wife and kids were real or the products of his mind, Daniel sets out to find out just what the heck happened to his mind, which is where you come in. Your goal in the game is to try to uncover what happened to you and what is going on with the Pickman Project. Given that an entire asylum housed former guinea pigs, there's certainly more going on than meets the eye.
While the game's story may be all new, the gameplay remains true to the original game and expands on it in some very cool ways, as was evidenced in our demo. The action is still third-person stealth and focuses on smart use of your environment to do your killing. Our demo featured two levels, dubbed The Awakening and The Honey Pot, which showcased the game's wider scope. Whereas the original game had you navigating a confined area filled with people looking to murder you, Manhunt 2 has you traveling to new, exciting locations...filled with people looking to murder you.
The story is all new, but the gameplay will feel somewhat familiar if you're a fan of Manhunt.
The Awakening level opens the game and acts as a tutorial. It's set in the aftermath of the electrical storm and finds you following Leo out of the asylum. Your surprisingly lucid friend offers words of encouragement that serve as a refresher on the game's systems. You'll need to make use of the shadows to sneak around as well as be conscious of the noise you make as you move. As with the previous game, your onscreen radar alerts you to enemies and the amount of noise you're making as you move around. The PS2 game will support a USB headset and microphone, allowing you to make noises to distract enemies and help you line up for a kill.
As far as kills go, Manhunt 2 sticks to the same, easy-to-pick-up-but-difficult-to-master three-tiered kill system. When you sneak up behind enemies, you're able to start a kill when they're targeted by a cursor. The cursor cycles through three separate colors--white, yellow, and red--the longer you stay behind your target. You're rewarded with a different kill animation depending on the color of the cursor. Kills performed when the cursor is white, which can be done immediately, are hasty executions. Kills performed when the cursor turns yellow, after a few seconds of standing behind your victim, are called violent executions. Finally, if you wait for the cursor to turn red after six seconds or so, you're able to perform a gruesome execution. The actual kills are set animations that kick in once they're triggered. One of the new twists to your killing is a whole new kind of kill that revolves around using your environment. Your radar will clue you in to some environmental fun by showing a skull in the area you're in, letting you know that something around you can be used to perform a kill. The Honey Pot level, set in a brothel, showcased the cool new feature and proved it definitely has possibilities.
Your killing weapons will again come in four handy color-coded classes. Throwable items are yellow and one-use items are green, while items you store on your belt are blue and items you store on your back--like baseball bats and shotguns--are red. And yes, there are some funky gun executions added into the mix. Unfortunately, you're only able to carry a limited number of the aforementioned items, which forces you to make some tough choices. Some items will now play into your melee combat--for example, if you're holding a pen or a piece of glass, you'll do a bit more damage for a period of time (before it breaks).
The stealth and exploration components have been tweaked a good amount, too. You'll need to make your own shadows, as we saw in the Honey Pot level, which can be done by breaking light sources. One new wrinkle on hiding is that shadows are no longer a free ride. Whereas you could hide out indefinitely in the shadows in the original game, it's now possible for enemies to see you if you're not quick. A random system is being implemented to ensure that players are always on their toes. Enemies looking into shadowy areas now have a chance to spot you. In the event they do, you'll still have a chance to hide, thanks to a minigame where you have to quickly match onscreen controller prompts. If you do it fast enough, you'll remain hidden. If not, prepare for some melee. The new element in exploration we saw was a sequence where Daniel sneaks through an air duct, which switched to a first-person mode as he worked his way through the airways in the Honey Pot level.
Expect unsettling visuals aplenty.
The game's visuals are a bit jarring if you're used to the shiny polish of the new-generation consoles. That said, the game benefits from Rockstar's experience with the PlayStation 2 hardware. The work-in-progress version we saw moved smoothly and featured a smart use of special effects to once again create an unsettling atmosphere that matches its premise. Character models were angular and featured varying levels of detail, with Daniel having the most. The environments we saw popped, thanks to a vivid color palette that worked well at setting the game's tone. The game's lighting also impressed us, as it looks pretty ambitious coming from the PS2 platform. As with the previous game, Manhunt 2's story will unfold via cinematic flashbacks experienced by Daniel over the course of the game. Though far from done, the one we saw in our demo retained the shaky, documentary-style presentation that had a movie feel to it.
The audio in the game was still being tweaked, but what we heard was sounding good. As with the last game, audio is key to Manhunt 2's atmosphere, and it definitely sounds like Rockstar London is going in the right direction. The ambient sounds in the asylum and the brothel were nicely done, and the character speech was sounding good, too. The end result so far is a nicely unsettling sound mix that fits the action very well.
Based on what we saw, Manhunt 2 looks to be an interesting follow-up to the original game. The core gameplay that was so appealing is intact and expanded on in smart ways. The visuals, though not next gen, are stylish and nicely done for the platform. The story looks cool so far, with a crazy X-Files-esque conspiracy under the surface and some Jacob's Ladder "Am I insane?" touches thrown in for good measure. The game is slated to ship later this year for the PS2, PSP, and Wii. We weren't able to see the other versions, but reps on hand noted that the game content will be the same on all platforms. However, the Wii game will feature a new control scheme better suited to the Wii Remote and Nunchuk.
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Post by aman on May 19, 2007 15:35:28 GMT 6
there is a badass carl in all of us and we need to let it surface once in a while to chop some heads off...lol, manhunt was the best game that rockstar games ever created, it's a horror game but instead of lame zombies it had hunters to keep us at our toes. i can never forget the evil laughter of starkweather, what a draconian devil he was, perfect voice for a psycho snuff director. i hope this time they have more checkpoints in an area coz in the 1st part it was very annoying, and they got to put some more deadly instruments in the game for us to play with. lets hope we get an awesome gory game to feast upon. peace
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Post by HundredProofSam on Jun 20, 2007 9:21:10 GMT 6
Manhunt 2 rated Adults Only
Take-Two just confirmed with Kotaku that the Entertainment Software Ratings Board gave both the PS2 and Wii versions of Manhunt 2 a preliminary rating of Adults Only, which would essentially bar it from all of the Wal-Marts and Targets of the world.
"The ESRB has issued an initial rating of AO (Adults Only) for Manhunt 2," Take-Two said in a prepared statement. "We believe the process of rating videogames is to help people make informed entertainment choices and not to limit them. Manhunt 2 was created for mature audiences and we strongly believe it should receive an M (Mature) rating, aligning it with similar content created in other forms of media. We are exploring our options with regard to Manhunt 2."
The rating comes in the wake of a campaign spearheaded by the Campaign for a Commercial-Free Childhood to get the Wii version of the game an AO rating.
The Campaign was asking people to send an email to the ESRB's Patricia Vance calling for the game to be rated Adults Only, essentially comparing it to an X or unrated movie, because of the "unprecedented combination of video game violence and the interactive Wii platform." Up until that point the letter, while I don't exactly agree with it, at least makes sense. But then it goes on to say that giving Manhunt 2 anything less would be saying that the ESRB condones the marketing of violent video games to children. Keep in mind that a mature rating means 17 or older, while an AO means 18 or older.
The ESRB's Patricia Vance responded earlier today, saying they were waiting for Rockstar's response to their rating.
Rockstar Responds
News of Manhunt 2's Adult Only rating was like a "punch to the stomach" of the Rockstar team, a company spokesman told Kotaku today.
"This is completely unexpected to the whole team," said the spokesman. "We love the horror genre. We thought we could do something interesting and entertaining with it in the video game medium. When we had this first Manhunt game, there wasn't this reaction. We thought (Manhunt 2) was consistent with a mature rating."
But the game, which follows in the footsteps of mature-rated Manhunt, will likely not show up on many store shelves if the ESRB's preliminary rating of Adults Only sticks.
Take-Two has the option of either protesting the rating to an Appeals Board, which is made up of publishers, retailers and other professionals, or change the Wii and PS2 game's content and resubmit it.
When asked if the game might receive a work over to tone it down, the spokesman said it was too early to tell.
"We have to explore all of the options," he said. "I think it's too early to go into all of that right now."
- Source: Kotaku
peace
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