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Post by vinitwins on Dec 15, 2006 12:11:40 GMT 6
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Post by carboncore on Dec 15, 2006 14:33:51 GMT 6
Yeah..considering their marketshare and total user base, they can't expect much from developer profits and thus can't afford to sell it at loss like Sony and MS. I bet they must have made profit even on Gamecube, even when it was 99$.
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Post by vinitwins on Dec 15, 2006 14:51:14 GMT 6
cc, if i'm not mistaken, the wii has very strong developer support/commitment for the near future & more original IPs than any other platform (counting both 1st & 3rd party titles)
all said and done, when the dust settles - nintendo will still be around...
V
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Post by carboncore on Dec 15, 2006 14:57:59 GMT 6
I want Nintendo to be around. It's like the first love for many old time gamer . NES was my first console afterall. Anyways, dev support & their releases are not "Here & Now" like other consoles. May be they want to play safe. BTW Here is PS3's hardware breakdown.. www.xbitlabs.com/news/multimedia/display/20061117130000.htmlThe analyst firm claims that its preliminary estimates the combined materials and manufacturing costs of the PlayStation 3 is $805.85 for the model equipped with a 20GB hard disk drive (HDD), and $840.35 for the 60GB HDD version. The estimates do not include additional costs for elements including the controller, cables, packaging, freight as well as profit for resellers, such as BestBuy.. iSuppli believes that Sony is encouraging customers to acquire more expensive 60GB models as Sony is taking $306.85 loss on every 20GB PlayStation 3 sold, whereas the loss on every 60GB version totals $241.35, according to teardown analysis.And about Xbox 360 (and Xbox) www.businessweek.com/technology/content/nov2005/tc20051122_410710.htmBREAKING IT DOWN. An up-close look at the components and other materials used in the high-end version of the Xbox 360, which contains a hard drive, found that the materials inside the unit cost Microsoft $470 before assembly. The console sells at retail for $399, meaning a loss of $71 per unit -- and that is just the start.??Other items packaged with the console -- including the power supply, cables, and controllers -- add another $55 to Microsoft's cost, pushing the loss per unit to $126. These estimates include assumptions that Microsoft is getting a discount on many components.??That was the case with the first Xbox console, which contained about $323 worth of parts and materials when released, but sold at retail for $299. It's certainly not going to help Microsoft reverse the trend of losses in its home-entertainment segment. In the fiscal year ended June 30, that unit lost $391 million on sales just shy of $3.25 billion. That's a little more than 8% of Microsoft's total sales of $39.8 billion.??A Microsoft spokeswoman said that the company's plan calls for a "gross margin neutral" strategy through 2006, meaning that between the sales of consoles, game software, and accessories, it expects to essentially break even. Profits should follow in 2007.EDIT: 100th post in 10 days
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Post by vinitwins on Dec 15, 2006 16:37:10 GMT 6
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Post by carboncore on Dec 15, 2006 16:49:35 GMT 6
Good for them. Now they can actually concentrate on shipping good quality hardware .
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Post by KC on Dec 15, 2006 18:04:42 GMT 6
miyamoto san wanted the wii to be a sub 100$ console ,but wasnt possible,nintendo always made profit from their consoles even on the gamecube.
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