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Post by KC on Feb 1, 2007 12:09:51 GMT 6
A company called SplitFish claims that it has solved the problem regarding the PlayStation 3's lack of rumble functionality. The company claims that its "dynamic force feedback system" can be used with the PlayStation 3's SIXAXIS controller without interrupting its motion sensing abilities. Its low power force feedback technology is called SensorFX and uses no moving parts to produce the feedback. Its feedback will work across the entirety of the controller, allowing feedback to be focused on one side or the other if necessary. SplitFish says that its SensorFX technology can be sold as either an add-on for existing controllers or be imbedded into new designs. The add-on for the SIXAXIS plugs into the USB plug on the controller and uses the controller's battery for power.
The SensorFX has two different feedback modes. One mode is for use with games that feature built-in force feedback support, while the other uses the motion tilt functionality and button use to determine feedback actions. SplitFish claims that it will work with developers publishers in an effort to make the best use of its technology. ps3.ign.com/articles/759/759988p1.html
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Post by KC on Feb 1, 2007 12:25:04 GMT 6
News does spread around fast. Only a day after Splitfish proudly announced its "new dynamic force feedback system for use with the PlayStation 3 and other next-generation video game systems", Sony has already issued a response to the "offer" and it doesn't appear to be affirmative. Speaking to GameDaily BIZ, SCEA">Dave Karraker of SCEA says, "No one at SCEA has been in touch with this company. At this time, we have no plans to incorporate any kind of force feedback into our SIXAXIS controller." Bummer. Talking about bursting Splitfish's bubble so early on in the party. The SensorFX can primarily be embedded in controllers, while also being able to work as an add-on. So, if Sony claims disinterest with this product, who's gonna get it on their games? I mean, obviously, if Sony won't get it on their console, it would be pretty futile for developers to incorporate it on their gameplays, right? We'll just keep you posted on any more updates regarding this. But give it a thought, Sony. Maybe with SensorFX, you can now truly get an Emmy (LOL). biz.gamedaily.com/industry/feature/?id=15121
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Post by Altaïr47 on Feb 1, 2007 12:59:38 GMT 6
oh man  sony is getting so much negative feedback on the lack of rumble and they don't wanna fix that sheesh!
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Post by KC on Feb 4, 2007 13:52:21 GMT 6
When SplitFish GameWare announced the other day that they're integrating force feedback into SIXAXIS, SCEA's Dave Karakker answered immediately that no one in SCEA has been in touch with SplitWare.
Anyway, to avoid further confusion, SplitWare's President Ken Tetterington released some statements regarding the matter. He clarified that the company actually has a very amiable relationship with Sony. And then the official explained:
We have met recently and continue discussions with Sony Computer Entertainment of America specifically related to SplitFish's upcoming PS3 gaming technology portfolio. However, SCEA have not, as they have stated, yet seen our very recent force feedback technology.
Tetterington added that SplitFish is willing to work with Sony to provide a win-win solution for PS3 owners. We're not certain what's up with third party accessories developers. It was just yesterday when Dragon Electronics mentioned that it will be releasing its own controller with a force feedback feature.
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