This bit of news will probably send the people who actually thought that 9 GB DVD's were enough for this generation of gaming into a frenzy, but as crazy as it sounds, Hideo Kojima recently said that "Blu-Ray is too small for Metal Gear Solid 4." The current spec of Blu-Ray is only 25 GB, and he wants the newer spec 50 GB Blu-Ray for MGS4. (Not a Dual Layer 25 GB Blu-Ray, but the single layer 50 GB Blu-Ray)
While Hideo Kojima doesn't necesarily care much about HD, he says there's a lot you can do with sound that would fill up a Blu-Ray disc really quickly. On top of everything else in the game this apparently makes the game go way past the 25 GB limit. And Kojima said that he wants to use the new higher spec 50 GB Blu-Ray for MGS4.
Well I guess that confirms it. MGS4 for Xbox 360, an 18 disc box set! lol On a serious note though, it looks like MGS4 on X360 won't even be possible.
This was reported on a podcast for 1 up yesterday. You can search for it on iTunes. It's called "1 up yours" but it's an hour long. I recorded that part of the pod cast though if anyone wants to listen.
This is pretty crazy though. I didn't expect a first generation PS3 title to push the limits of Blu-Ray already! Good luck for pirates ripping this game though. Making backups of 50 GB games doesn't sound easy. Hideo Kojima is indeed a genius though, and all of this makes me more excited about playing MGS4 and finally seeing what Kojima has in store for us
some editor's from GamePro had the chance to have a amazing interview with Hideo Kojima, thing is, its only in their magazine that i just bought (january issue)
i would scan all the pages, but sadly i have no scanner, so ill take the liberty of summerizing this article for you guys (cause im nice like that )
Weapon Mods are a go!! thats right! we'll be able to custimize your arsenal! anything from laser sights, grenade launchers, flash lights, scopes are definitely in, and silencers for that sli sneaker in all of us
he didnt say how we would be able to obtain all of these weapon mods though, but he did hint that he is toying with the idea of players sharing them through some kind of trading system, be it online or player-to-player....but no specifics ofcourse( he said that he cant reveal to much, b/c the gun mods tie to closely to the plot) but he was quoted, "You'll be really surprised by the number of gun customizations"
there would be prototype of current next-gen military hardware, as well as some imaginary weapons in the final game, and then mentions, " Hand-to-hand weapons play a big role in MGS4"....but stops shortly, "that gives away a little bit of how you complete the game, actually"
New moves for an Old Snake "I want players to synchronize with Snake's emotions. He's kind of old, hes going to die soon...something no typical hero would do.Its taboo"...he was talking about Snakes most obvious new move, all the rolling and moving that he would perform on the ground, we saw Snake feign death, wriggle across a battlefield to toss a grenade and wipe out a squad of troops, so most of snakes new abilities involve him on the ground.
But even with the expanded range of actions, Veterans should feel right at home with the basic control scheme. Most of Snake's old moves return, hiding inside objects and tapping a wall to miss direct a soldier, but his signature back-to-the-wall stealth pose is gone, making room for a more fluid, seamless system that will allow him to sneak quick peaks while behind cover.....awsome
On enemy/ally A.I. (my favorite part!) The emotional state of Snakes enemies will also serve as an important battlefield. If an enemy is scared, he wont spend to much time looking for Snake, but if the enemy is calm and cautious, he'll take time to sweep the area. On the subject of enemy emotional states, Kojima gives an example of inducting "panic" in a foe is by shooting at the ground near his feet, or maybe by wiping out members of a squad, leaving the survivers to fend for themselves
"The enemies are not necessarily always after Snake this time. You're in a battlefield, meaning that Snake can be an enemy or ally to the other characters". Basically, affiliations will be a constant motion, Snake can almost instantly swap alliances from one group of enemies to another in the name of battlefield advantage..you'll be able to swap alliances at nearly any time
Kojima-san even gives us a perfect example, "Snake is sneaking behind country A's tank in order to pass undetected through a war zone. But since you're using Country A's tank for cover, you'll want to protect it...even if your not formally allied with country A. So if country B begins to attack the tank, you might want to take out their anti-tank launcher. The alliances arent about politics; their about survival."
"The game will play differently according to the player, thats the bottom line" (...hmmm, multiple endings? i think so!!!)
more info on the Octo-Camo
"in recent months, we've read numerous misconceptions about what the Octo-camo is and isnt. Kojima talked at great length about the suit. Gamepro proudly presents the highlights of that conversation" (typing it word-for-word)
A valuable stealth tool "Octo-camo puts a wide variations of sneaking into the game," kojima says,"but its your option as to how you sneak in the battlefield. The suit makes Snake blend in with the background, whether thats a brick wall, a marble statue, or a burned, bloody corpse"
A new way to personalize Snake "You dont have to use it to hide. Its like the camo system in MGS3, so players can have fun with it. If you like a particular texture, you could play while wearing that texture"
It WONT let you change shape "An octopus is an octopus, and it will remain an octopus, so it cannot become a dog. But an octopus might mimic the dogs hair" (I think this just solved our "Young Snake" myth guys)
It's not a super item "Octo-camo is NOT an almighty tool...its not going to make you invisible. If you get spotted once, you're not going to blend in. Octo-camo is not the central gimmick of MGS4, its just one aspect of Sneaking"
PSP-to-Ps3 interactivity confirmed!!! i think its obvious to all MGS fans that MPO will tie in closely to MGS4, although he did confirm PSP-to-Ps3 connectivity, he barely had anything else to say about it other than this, "Ofcourse it will tie in, but its very difficult to share details"..........Could the PSP tie into the weapon mod-sharing/trading scheme he also hinted at? i really really hope so
SixAxis moves in the works!! Kojima-san could not say a dam thing about this topic. But the gamepro guys had guesses, "the tilt sensor will be used for leaning around corners, or possibly for aiming in first-person mode. Its also possible it will tie into snakes ground-based maneuvers, but thats little more than conjecture"
Kojima on Rumble ( i LUV this part!) "I already said to SCE president Ken Kutaragi that i want the rumble feature back" ( ! you tell him Kojima! Put that fool in his place!! :lol
Online!!! Kojima expressed interest in online gameplay as a whole, but the shape of MGS4's online component is as elusive as Snake himself. Some of the onus may lie with Sony: Kojima noted that Sony still hasnt had much to say regarding its own Ps3 online plans.
But Kojima may decide that the online component might arrive later, as happend with MGS3:Subsistence, He's interested in the possibilities of online gameplay, but isnt talking specifics at the moment. I can confirm there will be interaction with Portable Ops, however.
Finale notes i read this VERY surprising part that Kojima was gona put MGS4 in a full blown World War III, which he thought could serve as a suitably big finale for the series. But then Kojima wrote off the idea entirely, switching gears to a new, darker premise that would set Snake amidst a non-stop cycle of war-for-profit fought by private military companies (PMC's)
About the "Young Snake" in the trailer The GamePro guys couldnt get Kojima to budge on this topic, so dont bother asking about the injections he takes either: Kojima toyed with their emotions, jokingly calling them "garlic shots". But he did confirm that the injections play a critical role in the final game
On complaints of long cinema scenes "I am always influenced by all this feedback, and i personally think that the cutscenes are long as well. But we didnt make cinemas shorter before b/c we might lessen the emotional factor or fail to give enough explanation. This time, yes, i am thinking about making them shorter"
On cutting Snakes classic pose (back-to-wall) "The signature Snake pose rarely happens on the battlefield. Nobody is cool enough to hide like that. By eliminating this move, its more like in real life. Snake can hide behind something, then sneak a peak and shoot. There are more actions to it, and its more smooth that way"
i dont remmber very clearly but i can tell you wht happens after that we the brothers fight on the metal gear after some good cqc action we have a car chase secne in which liquid comes after us with a famas and then when he is gonna kill snake lol he says fox die and dies
1) name the metal gears from MGS1 , MGS2,MGS3 ? 2) how do u find meryl's codec code in metal gear solid(ps1)? 3) what does solid stand for in metal gear solid? 4) how did peter still man get his limp.? 5) at what age did fatman create his first nuclear bomb.? 6) what covers raiden's groin when he's stripped naked.? 7) who is fortunes father? 8) MGS2 was orinally planned into 3 chapters what was the stripped out one,also there was a character left out who was he? 9)who has the philosophers legacy?? 10) who did the artwork for all mgs games??
was going to type more but realised that if you cant answer will have to do it myself
We're not tools of the government, or anyone else. Fighting was the only thing... the only thing I was good at. But... at least I always fought for what I believed in.