Set in the war-torn trenches of World War I Europe, “To End All Wars” will deliver unrivalled atmosphere and realism, bringing the mud strewn horror of this most desperate of conflicts to the PlayStation 3 and Xbox 360 formats using Epic’s Unreal Engine 3 technology.
Maybe I'm addicted, I'm out of control,but you're the drug that keeps me from dying..... Maybe I'm a liar,but all I really know,is you're the only reason I'm trying.....
World War one actually hasn't been done before...but with good reason. The whole war, the soldiers stood in their trenches for several months straight standing for 4 hours at a time looking at each other from across no-man's land. Eventually, British blockade of Germany caused a surrender.
(casual difficulty) Stand for four hours staring at the germans
(hardcore difficulty) Stand for five hours staring at the germans
(insane difficulty) Stand for six hours staring at the germans (maybe then will the difficulty setting be appropriate...)
The benchmark for the first person shooter genre is set to reach new heights in summer 2008 when burgeoning publisher Ghostlight unleashes “To End All Wars” onto the global battlefield.
To ensure the title delivers on its promise, UK developer Kuju will take care of development duties through its’ newly appointed Chemistry studio. “By blending Kuju’s specialism on Unreal Engine with this great theme we’ve created a new & exciting formula for an amazing game experience that brings to life the visceral and demanding struggle that was The Great War” comments Studio Head Simeon Pashley.
Stephen Morgan, Head of Development at Ghostlight continues “By producing a title set in World War I, we are taking gaming into a new period of wartime history. Our research revealed huge global changes in both real-world technology and tactical deployment of battle units during the intense four year conflict. This has given us scope to present gamers with a multitude of evolving challenges within an ever changing environment.”
The authenticity of the conflict has been put at the heart of the project. Period locations will be recreated in lavish detail, only weaponry of the time will be available and character design will reflect the uniforms and style of the era. Crucially the experience of the gritty combat in the trenches, the fear of charging across no man’s land, deadly secret excursions to enemy outposts in the dead of night and the heart stopping terror of pounding artillery guns will be central to the gaming experience.
Khaled Lababedi, Director of Ghostlight stated “The FPS genre is a competitive market however we believe that “To End All Wars” will be an exceptional title that will form the basis of a new gaming franchise. Alongside other products to be announced in the coming months “To End All Wars” will propel Ghostlight towards its stated objective of becoming a major global publisher.”