Post by sanjoy on Jun 13, 2007 1:31:47 GMT 6
aster Chief has some competition in the form of true blue U.S. soldiers. Red Storm, the team behind Ghost Recon: Advanced Warfighter 2, is set to bring America's Army: True Soldiers exclusively to Xbox 360 this September. True Soldiers, officially sponsored by the U.S. Army, brings the popular series to the next-generation of consoles.
True Soldiers runs on the GRAW 2 engine and features a number of improvements on previous America's Army titles. You'll be able to build your soldier in single-player, choosing one of five roles (Rifleman, Grenadier, Automatic Rifleman and Sniper). You can then take those skills and bring the heat online in any of eight maps developed by Red Storm under the guidance of the U.S. Army. A reward system for honorable actions is also in place with the Play-Lead-Recruit feature, to encourage gamers to act like real soldiers. Add to this the latest in high-tech equipment and weaponry and you have the most authentic Army experience a civilian could imagine.
We spoke with Randy Greenback, Creative Director on America's Army: True Soldiers, about Red Storm's latest military assignment. Greenback disclosed considerable intel on True Soldiers, including adversarial multiplayer details and 16-player online co-op. Yes, you read that right. At attention, soldier! Here's everything you need to know about America's Army.
IGN: Why make the next America's Army game exclusive to Xbox 360?
Randy Greenback: There were a couple key factors that led us to the decision to go out on the Xbox 360. First and foremost our experience level on the 360 is much higher, having gone through the development of GRAW and GRAW2 multiplayer. The second factor is that the installed base is much larger, which translates to a greater opportunity for a wider audience to experience the game.
GN: What refinements are being made to the gameplay in relation to America's Army: Rise of a Soldier?
Greenback: Team play is definitely going to be the focus of the title! Players will be rewarded and perform more effectively if they play together as a Fire-Team, practicing and developing their own SOP's (Standard Operating Procedures) for any given situation. Multiplayer games are going to come down to what team has employed the best overall team strategies over the course of a match.
AA: TS tracks what players are on each Fire-Team and encourages them to work together with their specific team members. Every Fire-Team has a team leader and the Alpha Team Leader is the Squad Leader. Squad Leaders play an important part in the battle, passing orders to the Fire-Team Leaders which in turn then communicate down to their teams. Squad Leaders can turn a losing situation into a victory by calling in well-timed and accurate Artillery Strikes on enemy locations. Once the smoke clears, it is up to them to work with the other Fire-Teams to come up with a plan of attack to push the enemy back to their base.
True Soldiers runs on the GRAW 2 engine and features a number of improvements on previous America's Army titles. You'll be able to build your soldier in single-player, choosing one of five roles (Rifleman, Grenadier, Automatic Rifleman and Sniper). You can then take those skills and bring the heat online in any of eight maps developed by Red Storm under the guidance of the U.S. Army. A reward system for honorable actions is also in place with the Play-Lead-Recruit feature, to encourage gamers to act like real soldiers. Add to this the latest in high-tech equipment and weaponry and you have the most authentic Army experience a civilian could imagine.
We spoke with Randy Greenback, Creative Director on America's Army: True Soldiers, about Red Storm's latest military assignment. Greenback disclosed considerable intel on True Soldiers, including adversarial multiplayer details and 16-player online co-op. Yes, you read that right. At attention, soldier! Here's everything you need to know about America's Army.
IGN: Why make the next America's Army game exclusive to Xbox 360?
Randy Greenback: There were a couple key factors that led us to the decision to go out on the Xbox 360. First and foremost our experience level on the 360 is much higher, having gone through the development of GRAW and GRAW2 multiplayer. The second factor is that the installed base is much larger, which translates to a greater opportunity for a wider audience to experience the game.
GN: What refinements are being made to the gameplay in relation to America's Army: Rise of a Soldier?
Greenback: Team play is definitely going to be the focus of the title! Players will be rewarded and perform more effectively if they play together as a Fire-Team, practicing and developing their own SOP's (Standard Operating Procedures) for any given situation. Multiplayer games are going to come down to what team has employed the best overall team strategies over the course of a match.
AA: TS tracks what players are on each Fire-Team and encourages them to work together with their specific team members. Every Fire-Team has a team leader and the Alpha Team Leader is the Squad Leader. Squad Leaders play an important part in the battle, passing orders to the Fire-Team Leaders which in turn then communicate down to their teams. Squad Leaders can turn a losing situation into a victory by calling in well-timed and accurate Artillery Strikes on enemy locations. Once the smoke clears, it is up to them to work with the other Fire-Teams to come up with a plan of attack to push the enemy back to their base.