|
Post by ΨBarnacleBrainBrantΨ on May 14, 2007 10:37:07 GMT 6
^^ dude u remember those mannequins?
it came in the store level....call what being petrifying is
|
|
|
Post by Tyler Durden on May 14, 2007 10:42:44 GMT 6
Yeah man mannequins ALWAYS scare me! The dept. store level was really creepy.
Also in Silent Hill 2, the mannequins always seemed to scare me the most. Especially the first time you encounter one after you get the flashlight. And don't even get me started on the room with mannequin parts in Silent Hill 3...
|
|
|
Post by ΨBarnacleBrainBrantΨ on May 14, 2007 10:44:58 GMT 6
All that i would say about silent hill is :
[glow=red,2,300]PYRAMID HEADS![/glow]
|
|
|
Post by Tyler Durden on May 14, 2007 10:53:24 GMT 6
Pyramid Head never scared me as much as the mannequins or the portions of the games where you are walking expecting a monster would show up and nothing happens!
|
|
|
Post by Altaïr47 on May 14, 2007 14:42:45 GMT 6
And don't even get me started on the room with mannequin parts in Silent Hill 3... boy was that scary.........the scream, the thud and the decapitated head *shudders* TXB's preview of bloodshot:previews.teamxbox.com/xbox-360/1605/Condemned-2-Bloodshot/p1/Rather than having a positive outlook on his future, Ethan is a man with almost no regard for his well-being and even less regard for anyone else. Trusting nothing beyond his own two fists, Ethan sums his feelings and emotions quite eloquently as he asks, “What does the sidewalk feel when a bird sh*ts on it? Nothing!” We thought Condemned: Criminal Origins was dark and gritty, but based upon what we witnessed in Monolith’s trailer, Condemned 2: Bloodshot looks to make its predecessor look like a kiddie game in comparison. The game’s visuals look much more detailed and refined now that Monolith has gotten their feet wet with the Xbox 360 hardware.SEGA has put effort into redesigning several aspects of the combat system, including a brand new combo mechanic that promises for some gratuitive bloodshed. The new combat system will also incorporate grappling for even more direct interaction with enemies.
|
|
|
Post by Tyler Durden on May 14, 2007 15:24:56 GMT 6
I also hope they don't over-explain the story. I loved how things in Condemned didn't have a proper explanation and how the ending was left open. I always love that kinda stuff in a horror themed game.
|
|