Post by ΨBarnacleBrainBrantΨ on Jun 18, 2007 18:59:26 GMT 6
i dont like it either, its as if a mob is banging the crap out of that car and their is nothing in the background..
Games I Own -
Gears of War | DeadRising | Saints Row | Virtua Tennis 3 | Forza Motorsport 2 | Spiderman 3 | Rainbow Six : Vegas | Defjam - Icon | Ghost Recon Advanced Warfighter  | Pro Evolution Soccer 6 | Fifa World Cup : 2006| Call Of Duty 3 : Gold Edition | Oblivion | NBA Street Homecourt (I WON IT IN 360i !)
Official Plystation Magazine have published a rather interesting preview of Burnout Paradise in their July Issue (007). The preview reveals LOADS of new information regarding features of Burnout Paradise for the PS3. Below is a rundown of what to expect in Paradise.
* Paradise City is 70 kilometres square. * No more huge yellow markers directing you where to go, instead players will have to use the on-screen map (which shows the objective but not the route) to find their way. * Introduction of a handbrake. * The Playstation Eye or Eyetoy will be used to capture a picture of the opponent you just took down and also to capture your image as you take them down. * Car will be able to literally be torn into two. * Each street has its own name (Named after the developers). * Stats will show where the accident black spots are. * There will be shops and services placed around Paradise City. o Petrol Stations to refill boost. o Body Shop to repair damage. o Paint Shop to change car colour. o Junkyard to change vehicles (All cars you win will be here). * Win cars by racing them at traffic lights or trash them when you see them driving around the city. * Race up to 8 people online. * Start an online race simply by stopping at one of the 175 sets of traffic lights. * Crash mode is integrated in the same seamless way, just cause a crash anywhere you want and press R1 and L1 to enter the crash mode. * Traffic checking is back(!) The article says in a caption “Only heavy vehicles can Traffic Check as standard – light ones must be modified to do it”. * Each street will have stats called “Road Rules”. They will include all the records such as best time and most expensive crash. * These Road Rules will constantly be updating through the internet. * Road Rules records will be set only from those on your friends list. * “Freeburn” is the name of the free roam mode. * Online powerups will include ability to reverse your opponents steering or jam their boost. * Personal records will be stored on your Burnout Drivers License.
Be sure to pick yourself up a copy of the magazine as it also shows some pretty cool crash renders, but don't expect too much in the way of new images as most of them are already on the web.
We're not tools of the government, or anyone else. Fighting was the only thing... the only thing I was good at. But... at least I always fought for what I believed in.
Post by HundredProofSam on Jul 8, 2007 13:55:02 GMT 6
IGN preview + screenies
"Holy crap the muscle cars in Burnout Paradise are loud."
That's the first thing that popped to mind when Criterion's Alex Ward fired up the E3 build of his team's latest racer for the first time. Ward followed the boot-up with an entertaining and humorous speech about how important it was for his team to build Paradise from the ground up (rather than use an existing engine), but as the engines continued to rev as we waited for our demo, I couldn't shake how realistic and powerful the vehicles sounded.
But when we finally sat down to the play the game for ourselves, it quickly became apparent that there's a whole lot more to Burnout Paradise than its acoustic performance. The game is already a technical champion with highly-impressive displays that show off what the PS3 and Xbox 360 can really do. For proof, smash into something and watch what happens. The deformation of a car when it hits a pole at 100 MPH is highly-impressive; it'll wrap around its unlucky target exactly the way Crash Test Dummy rides do in those popular safety videos. Hit it with enough force, and you may even see the engine go barreling through the rear windshield with shards of glass and metal flying everywhere. Sometimes, cars can even be torn in half. It's awesome!
Even better is how Criterion is handling online play. Unlike most videogames that have lobbies and other middle-man programs to prepare you for the race to come, Burnout Paradise makes everything seamless. Simply locate a traffic light and friend via in-game buddy list, invite him to race, and when he accepts... BOOM! You're online immediately and ready to go. Keep in mind, this entire process happens without any interruptions or menu screens whatsoever. It's easily the most convenient multiplayer feature we've seen and will likely be the standard from its release point forward (and yes, we saw it demoed in real time on the PS3. Supposedly, it'll work the same on 360 as well).
Now that we think about it, an ease of use seems to be the primary theme in Burnout Paradise. Since players are racing in a world measuring nearly 30 square miles, requiring them to pop in and out of menus all the time would interrupt gameplay flow. Criterion's solution to this is similar to how it's handling online connectivity -- simply drive up to a street (each and every one has a name, by the way), glance at its "Road Rules," and accept a race invitation. It doesn't get much simpler. Then again, you can drive all over Paradise City on your own without any restrictions as well (called "Freeburn"), but if you require old-school competition, that's how you do it.
Oh, and believe me, you'll want to participate in traditional races. Doing so can win you brand new cars to race with elsewhere (as can taking one out if you see it driving around the city), and it will help to unlock other cool things as well. Besides, facing up to eight opponents (offline or on) at high speed is the type of fun that made the series so popular to begin with -- and the fact that you can go anywhere during a race in order to win makes things that much more interesting.
To backtrack a bit and clarify what "Road Rules" are, they're essentially an in-game stat-tracker of all the top times and crashes accomplished on that street. They're updated in real-time via the Internet too, but to keep things in check, will pull its info from friends' lists rather than worldwide leaderboards. Additionally, all of your personal statistics and records are kept on a personal driver's license.
Other details worth mentioning are shops scattered through the city than allow you to power-up your car (boost fills at gas stations, damage fixes at body shops, color switches at paint shops, etc), the ability to visit a junkyard to access all unlocked cars, and PlayStation Eye/ Xbox Vision Camera support that auto-snaps pictures of online opponents when you taken them down for funny reaction shots. You can even sabotage an opponent's boost meter during online play! My favorite addition, though, has to be the inclusion of "Showtime Mode."
Showtime Mode is what the world used to know as "Crash Mode," only now you can do it anywhere. At any point during a crash, just tap L1 and R1 (or LB and RB) simultaneously and you'll enter "Showtime Mode" where you can literally keep your crash going until the car's wheels fall off. But even then the crash continues as long as you maintain momentum. Crashes can go on for so long, in fact, that it's actually possible to start a wreck at one side of the map and tumble your way all the way over to the other end.
If that isn't the epitome of badass, I don't know what is.