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Post by blaazeofury on Apr 27, 2007 18:34:25 GMT 6
Finally found time to try out the C&C3 demo last night..must say i wasnt too impressed by the visuals(might've been partially due to my crappy 29' CRT).....is it just me or do the cut scenes look real cheesy? The controls are very much like LOTR BFME 2 Fat ass Mammoth tank has best armour most hit points and the f**ker even has sams.......i dont understand whats the point..so whoever has the max mammoths would win... Totally agree dude. u could wipe out a friggin army with a bunch of those tanks ! Dont think i'm gonna get this one......Goin for forza 2 instead..
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Post by invictus on Apr 27, 2007 20:20:24 GMT 6
yup even i think so...am not too impressed either....doesnt seem to be balanced... in game visuals were nice dint expect much from cutscens either cos i hate real footages....and even red alert had the same.......so even for me the balance has tipped for forza
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Post by Hahaman on Apr 27, 2007 23:54:48 GMT 6
^^i love the real footages man thats one of the factors too the game has been a hit i have been playing all the c&c games till now never any one has dissapointed me C&C games r the real deal RTS old skool
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Post by HundredProofSam on May 9, 2007 9:02:12 GMT 6
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Post by Altaïr47 on May 9, 2007 9:09:32 GMT 6
TeamXbox Review
Gameplay - 7.2 EA is trying as hard as it can to round off the corners of the RTS square peg so it’ll fit in the Xbox 360’s round hole—and it’s still not quite working for the one holding the controller. The multiplayer should work a bit better, given that human participants will be playing at…well, human speed.
Graphics - 8.9 There’s no doubt about it, C&C 3’s designers have pushed the Xbox 360’s visual envelope harder, with sweet results. The hi-def cutscenes also add a lot to the overall experience.
Audio - 8.5 The sound effects are a good match to the onscreen action, and there’s plenty of info coming at you when your in-game situation changes. The redundancy of the dialogue from units that speak is quickly obvious, but it’s offset by the clips that come up at key moments.
Longevity - 8.7 If you are determined to complete every mission on the toughest difficulty and aim for the best ranking possible, you’re going to have your hands full for some time. Add to that the multiplayer side of things, which should be active for some time.
Innovation - 8.4 Getting an RTS to play on the Xbox 360 controller anywhere near its PC cousin has to be considered innovative—even if the end results aren’t optimum.
Overall - 8.3
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Post by invictus on May 9, 2007 10:09:54 GMT 6
Multiplayer modes are the best part of the package no doubt.....
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Post by ΨBarnacleBrainBrantΨ on May 10, 2007 11:16:42 GMT 6
What's it like to play a real-time strategy game on a console? We find out with EA's port of this PC hit.Real-time strategy games sell like hotcakes on the PC, so it's hardly surprising to see EA doing everything it can to make them fly on the 360 as well. Unfortunately, the odds are stacked against them succeeding: without the flexible, fast mouse and keyboard interface of a computer, controlling an RTS tends to be an uphill struggle. That's the biggest challenge facing EA's Xbox 360 conversion of the likeable Command & Conquer 3: Tiberium Wars, released on PC in March, and it's one the game is almost -- but not quite -- up to meeting. If you're not familiar with the C&C series, one of the most popular and longest-running RTS franchises on the PC, it's set in the near future, and sees Earth plagued by deposits of a mysterious (and deadly) mineral called tiberium. This future Earth is home to two warring factions, the NATO-like GDI, and Nod, a shadowy terrorist organization lead by a charismatic, baldy guy called Kane. Later in the campaign you'll encounter a third (also playable) side, the alien Scrin, who roll together every sci-fi alien cliche you've ever heard. So to the big question: How do you play a real-time strategy game on a console? If you tried the 360 version of Lord of the Rings: Battle for Middle Earth II, you'll have some idea, as C&C3's control system owes a lot to the lessons EA learned there. In short, one stick moves the pointer, the other moves the camera, and by playing an elaborate piano concerto with the face buttons, triggers, and bumpers, you command your units and manage your base. You're probably thinking this is a sure-fire recipe for finger-knotting button combinations and frustrating, fiddly unit selections, and you're about half-right. It's not so much that the face buttons and triggers are mapped badly, because they're not; they do pretty well, all things considered. It comes down to the inescapable fact that you can't pick out individual units with a joystick with any degree of speed or accuracy -- and speed and accuracy is exactly what you need to play this type of RTS. Given the innate problems that C&C3 has to contend with, it does a remarkable job, but it's still hamstrung. These issues aren't helped by the largely useless tutorial, which plods through the obvious at enormous length and omits any discussion of the advanced selection controls, an essential for efficient play. There's a considerable learning curve as you master the various combinations of buildings, troops, special powers, and tiny icons -- good luck playing it on a standard definition TV, too. Tantalizingly, Tricia Helfer, Michael Ironside, and Billy Dee Williams headline the single-player cutscene cast. Filmed in high definition, the plot covers the fight between GDI, Nod, and the Scrin, popping up in between missions with a blend of briefings, news broadcasts, and talk show footage. Don't get too excited: the promise of this cast is thoroughly deflated by the terrible script, awful performances and shaky camera work. Watching them is like having a cheese shop explode in your front room, coating everything in sight with a half-inch layer of fromage. With that said, the single-player campaigns (three of them, one for each side) are actually solid, if gimmicky and derivative, examples of the RTS art. You're usually fighting under some artificial restriction or other, constrained by time or unit limits or by the game's objective structure. If you just want a fight with none of the fluff, there's a well-featured skirmish mode that'll keep you entertained long after the more structured content has lost its sheen. Piled on top of that, EA brings us the usual round of Xbox Live content, and there's plenty of meat on its bones. Traditionally, multiplayer Command & Conquer has always been more about speed and adrenaline than strategy; not ideal conditions for this control system, to be sure, but at least your opponents will be wrestling with exactly the same setup. This situation is not lost on the game's developers, thankfully, so a couple of more action-oriented multiplayer modes join the usual skirmish standby for the 360 version. King of the hill, capture the flag, and the rush-proof siege mode top the billing, providing more forgiving gameplay that suits the 360's quirky controls. You have to give EA credit for this gutsy attempt, but it doesn't quite work. Although it's hard to see how the controls could be improved, at the same it's not hard to see that improvements are necessary if console real-time strategy games are ever going to be an easy alternative to those on the PC. There's no reason to consider the 360 version of C&C 3 if you have a PC that meets the (comparatively modest) requirements to play the original version. Like eating soup with chopsticks, it's perfectly possible to enjoy it, but you're probably going to leave the table feeling like a spoon would have made a lot more sense.
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Post by socciboyz on May 10, 2007 14:54:57 GMT 6
i just came to knw that c&c 3 is not releasing for asia pal version,the asia version will only work for ntsc/j console here's a link....http://www.play-asia.com/paOS-00-3-xbox360_compatibility_guide-49-en.html
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Post by socciboyz on May 10, 2007 14:56:02 GMT 6
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Post by ΨBarnacleBrainBrantΨ on May 10, 2007 15:54:33 GMT 6
not possible dude, its available in game.co.uk, which means that its probably for pal consoles too ;D
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Post by socciboyz on May 11, 2007 22:09:36 GMT 6
just click on this link..http://www.play-asia.com/paOS-00-3-xbox360_compatibility_guide-49-en.html
read the block,the asia version is not compatible with pal version(sold in india),so we indians cant expect the game
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Post by KC on May 12, 2007 0:09:15 GMT 6
dude the asian version of the game is not compatible with the indian consoles which are not asian but are pal ,so u shd be fine
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Shicko
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Post by Shicko on Jul 5, 2007 20:13:16 GMT 6
My Review of Command And Conquer 3
Now that Redington has started supplying this game to stores here in Delhi, I decided to pick it up and it was definitely worth the money. Most people probably passed this game because strategy isn't good on a console, but this game does it well.
If any of you have played a Command and conquer game you basically know how the game works. For others the CnC franchise is synonymous with its fast paced action, expanded base construction, and high pop cap (Infinite I think?). What you get with every series is a down to earth strategy game, where if one isn't quick on his toes, will find himself nuked, bombed, shelled, grenaded and shot into oblivion. The game features a wide selection of units, ranging from armored tanks to small infantry. Each faction has its strengths and weaknesses and each one caters to a different play style. Also, each faction has it's stealth units and engineers. Units that can turn the tide of battle if used properly. This is what we've come to expect from a Command and Conquer game. But does Tiberium Wars deliver on the 360?
Story
You are thrown back in the Tiberium Universe, a desolated earth forty years in the future. A resource called Tiberium threatens to turn the earth into a barren wasteland. But it is also the backbone of the world's economy as and abundant resource. Two factions are fighting for control of the planet and Tiberium. One is the Global Defence Initiative (GDI). A high-tech superpower formed by developed countries. And the Brotherhood of Nod, A militaristic force following a certain ideology. The story is played out in FMV sequences, in true CnC style, where you're directly addressed and given orders and such. although a tad bit cheesy, they make for a great way to understand the game and get you right into the story, and often you'll find yourself gripping that controller on the edge of your seat as one of the actors delivers a chilling monologue.
Units and Factions
The GDI's units are high tech and disciplined, relying on shock and awe by deploying heavy armor like Mammoths alongside a powerful air force, The GDI can defeat opponents by its powerful armies...But that's of course, if you can crank out the Tiberium to supply such an army. The Brotherhood of Nod is a militaristic Ideology, led by an enigmatic figure named Kane. Nod relies on stealth and cunning to get the job done. Employing terrorist techniques to get the job done. A third faction comes into play later in the Game. The Scrin. An Alien race with all poweful armies and high tech weaponry. Expensive but deadly, the scrin can wipe out bases quickly and efficiently. Just as long as you keep the tiberium flowing.
The Controls
The gripe of any Strategy port. But fret not! this game does it well. This comes as a pleasant surprise, with most console strategy games failing miserably in this area. It's quite easy to manage your army and micromanaging ever little detail is simplified with clever shortcuts. Selecting all units on screen is done by pressing the trigger and "a" while only selecting the bumper and A selects a certain type of unit. It's easy to move your army efficently but often, it's hard picking out individual units, and in a fast paced game such as CnC, you may find yourself wasting precious time trying to organise your army. A certain GDI mission has you switching power between base defences as there is only limited power, and it's quite frustrating trying to pick out each individual structure in time. However, the game flows smoothly, and often you'll find yourself managing everything with surprising ease, and rarely will you find yourself in a situation where controls will be a major letdown.
Graphics
The Graphics for this game are awesome. Smoke trails, explosions unit animations all lend well together to create a fantastic game. My only gripe though is that often...things seem a tad bit small. and discerning one unit from another can be a pain in the arse. Although im not using an HDTV so it might differ there.
Gameplay
If you're familiar with previous CnC games, then alot hasn't really changed. It's still the same game you've played but with next gen graphics and a new playable race. It's worth picking up if you haven't on the PC. I mean, what more can I say? It's your Standard command and conquer. You've got a single resource (tiberium), infinite population, no build limit. Massive armies colliding, expert use of commando units and of course superweapons. It's all here. If you're tired of playing Generals and Red Alert. Tiberium wars is a fresh breath of air.
Multiplayer This is my favorite part of the game. EA Games did this quite well. There are a number of modes to select from and there are never shortage of games to find. With Good latency and fast paced action. The multi player for this game is an instant winner. If you're a sucker for multi player strategy, then you're in for a treat
Conclusion While it's a PC to console port, CnC: tiberium wars, the game plays out well. It's easily the best Strategy game on a console in the market. If you were uncertain about purchasing this game because it's on the console, then don't worry, this game delivers. If you don't have a high end PC then I suggest picking this up. However, If you have a kick ass rig, then the PC title maybe a good idea, while CnC 3 is good on the 360, I would imagine it to be easier to be play on the PC. Still, If you own a 360, and are a sucker for strategy you wont be disapointed
Rating : 8.7/10
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