Post by KC on Jun 12, 2007 15:21:31 GMT 6
Developer Sony Online Entertainment
Publisher Sony Online Entertainment
Genre MMOFPS
Modes Online Multiplayer
Release date 2008
Platform PS3,PC
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Gameplay Features
The game will heavily feature FPS-style gun fighting, with some driving and other vehicular segments as well. Skill will be the primary determining factor in the success of the player, though some RPG elements will come into play as well. It has been mentioned that one shot to the head will instantly kill any player, suggesting it will be a somewhat realistic shooter.[1] The game will also include relevant subgames and minigames, such as casino games like texas hold 'em, which can be played for fun, or can be used to initiate instance missions, such as losing or winning enough games to draw the attention of an NPC.
Agencies
Upon starting the game the player has the opportunity to join one of two agencies, which will determine the style of missions they receive during gameplay.[1]
* UNITE can be likened to generally respectable and more organized real-world espionage agencies such as the CIA or MI6.
* ParaGON is a loosely associated group of freelance mercenaries. Because they work independently of governments and other higher powers, players joining ParaGON will be allowed greater freedom to do as they please during missions, and certain rules can be bent by the agency for a price.
Operatives
The concept of Operatives is meant to be a key feature in The Agency. Players will complete missions to acquire new Operatives. Different types of Operatives will supply the player with anything from in-mission hints to advanced vehicles. Operatives can also initiate instance missions, by calling for help when they are in trouble. Better players will be rewarded with access to the better Operatives to add to their teams, making those players even stronger. Operatives will be stylistically represented as trading cards, which can be sold, auctioned, traded and given to friends and other players.[1]
Networks
Once players have achieved a certain level of prestige in the game they will be able to create or join "networks" with other players. In terms of functionality, networks are similar to guilds in other MMOs. Networks in The Agency will have access to special network missions that will pit rival player teams against each other in a competition to complete a common objective first.[1]
Publisher Sony Online Entertainment
Genre MMOFPS
Modes Online Multiplayer
Release date 2008
Platform PS3,PC
--------------------------------------------------------------------------------------
Gameplay Features
The game will heavily feature FPS-style gun fighting, with some driving and other vehicular segments as well. Skill will be the primary determining factor in the success of the player, though some RPG elements will come into play as well. It has been mentioned that one shot to the head will instantly kill any player, suggesting it will be a somewhat realistic shooter.[1] The game will also include relevant subgames and minigames, such as casino games like texas hold 'em, which can be played for fun, or can be used to initiate instance missions, such as losing or winning enough games to draw the attention of an NPC.
Agencies
Upon starting the game the player has the opportunity to join one of two agencies, which will determine the style of missions they receive during gameplay.[1]
* UNITE can be likened to generally respectable and more organized real-world espionage agencies such as the CIA or MI6.
* ParaGON is a loosely associated group of freelance mercenaries. Because they work independently of governments and other higher powers, players joining ParaGON will be allowed greater freedom to do as they please during missions, and certain rules can be bent by the agency for a price.
Operatives
The concept of Operatives is meant to be a key feature in The Agency. Players will complete missions to acquire new Operatives. Different types of Operatives will supply the player with anything from in-mission hints to advanced vehicles. Operatives can also initiate instance missions, by calling for help when they are in trouble. Better players will be rewarded with access to the better Operatives to add to their teams, making those players even stronger. Operatives will be stylistically represented as trading cards, which can be sold, auctioned, traded and given to friends and other players.[1]
Networks
Once players have achieved a certain level of prestige in the game they will be able to create or join "networks" with other players. In terms of functionality, networks are similar to guilds in other MMOs. Networks in The Agency will have access to special network missions that will pit rival player teams against each other in a competition to complete a common objective first.[1]