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Post by KC on Mar 9, 2007 15:34:04 GMT 6
ps3.ign.com/articles/771/771737p1.htmlSpeaking at a Sony bloggers' pow wow, Phil Harrison offered a very candid response to concerns that PS3 doesn't have enough third-party exclusives. When asked if it was concerning that a game such as Grand Theft Auto IV was being released simultaneously on PS3 and Xbox 360, Harrison did not appear worried. He stressed that third-party exclusives would come in good time. The newly-announced PlayStation Edge toolset is expected to help ease development for PS3, particularly for cross-platform titles. Titles using PS Edge could come as early as this fall, because the tools are "simple to implement." As for losing GTA IV, Harrison said that the PlayStation 3 was not suitable to be the exclusive home of Rockstar's upcoming title. "I don't think PS3 has the install base to support Rockstar's investment in GTA IV on its own," Harrison told the assembled bloggers. The first next-gen Grand Theft Auto game likely cost Rockstar considerable money and development time. That being such, it couldn't have sold enough copies on PS3 alone to make exclusivity worthwhile. In the future, as the number of PS3s in homes grows, it should become easier to nab major exclusives.
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Post by sanjoy on Mar 11, 2007 23:13:09 GMT 6
Phil Harrison is a moron.. his excuses get better everytime
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Post by KC on Mar 12, 2007 12:18:37 GMT 6
Sony Worldwide Studios boss Phil Harrison has told GamesIndustry.biz that the company is set to focus on software now that the "challenges" of recent months are in the past.
"I can't deny that we've had some challenges, but I think those are all behind us," he said.
"It's all about software now, it's not about hardware. It's all about services, it's about the way the industry is changing and the way we hope to be taking a leadership position in that change."
Harrison's comments came in an interview following his GDC keynote speech, in which Sony unveiled the new PlayStation Home service and exclusive title LittleBigPlanet - both of which have been well received by gamers and critics.
"We're taking some pretty giant steps forward... The keynote here at GDC was a very, very significant moment for the evolution of PlayStation 3," he observed.
As examples of Sony's efforts to produce innovative software, Harrison pointed to games such as God of War, LocoRoco, Shadow of the Colossus, Eye Toy and Singstar - "things which wouldn't come out of perhaps a more conservative product development strategy, and certainly wouldn't come from a multi-platform third-party publisher".
He continued, "It's something that as a platform holder we have a responsibility to grow the market, and to try and push the market. What I wanted to do here at GDC was paint a picture for where this industry should, I believe, move - which is to empower the user with user-created content. That's what I was referring to with the Game 3.0 aspect to my presentation."
However, Harrison went on, it's not just up to Sony to move gaming forward. "I hope the industry debates it and challenges it and takes it to another level beyond what we have imagined," he said.
"We're just trying to kick off the debate; we're not trying to own it or control it."
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