|
Post by vinitwins on Nov 30, 2006 12:24:25 GMT 6
www.gamesindustry.biz/content_page.php?aid=21378GDC boss Jamil Moledina has told GamesIndustry.biz that many studios are holding back on starting PlayStation 3 projects due to the challenges of developing for Sony's new console.
Moledina said, "It's a relatively complex platform to develop for, considering it has a very unique multi-core processor with the Cell. A lot of developers are new to figuring out how to work with that structure, as well as the RSX, the graphics processor.
"It's always a challenge for developers to dedicate resources to next-generation titles like this - consider the cost, resources, and time it takes to make these games."
But according to Moledina, things will change as third-party developers get more support from the platform holder.V
|
|
|
Post by KC on Nov 30, 2006 12:42:56 GMT 6
developers today want to make half hearted games on a multiplatform level take the instance of ps3 launch titles tony hawks,COD3 and carbon all recieved better scores on the 360 cause the ps3 version was technically not up to the mark,but the exclusive ps3 titles like resistance,genji, etc had no technical problems at all .
|
|
|
Post by vinitwins on Nov 30, 2006 12:49:19 GMT 6
can't really blame them with games costing $10-$20mn to make. also sony needs to provide better development tools and support to entice more 3rd party developers to the ps3.
MS seems to be doing pretty well as far as tools and support is concerned and is aggressively chasing exclusive licenses.
V
|
|